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Post by hakinyrkin on Oct 17, 2005 14:43:17 GMT -5
i know its early but anyone have any good deck ideas for him?
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Post by ~Fusion~ on Oct 17, 2005 20:30:41 GMT -5
Redemption... nuff said
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mattman
Mid-Carder
Do not Kill, Do not Steal Do not Rape these are priciples which every man of every faith can embrace
Posts: 570
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Post by mattman on Oct 17, 2005 21:38:24 GMT -5
Well redimption isn't the only way you can play him and be good. I have thought about making a chain plung deck or a multi plung deck since they will be screwed with no RMS. But alas redimption is getting harder and harder to play.
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Post by ~Fusion~ on Oct 18, 2005 7:41:02 GMT -5
redemption isnt getting harder to play except for me (i dont have it) if you have backstage politics, its irreversible, the hard part is getting it in your hand wich i cant think of a way to get it
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Post by hakinyrkin on Oct 18, 2005 10:45:43 GMT -5
i dont see how redemption can be good in Piper, as soon as it hits your opponents ring area it has blank text so therefore it doesnt affect his ability to play reversals from hand....at least thats how i see it.
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Post by The Devil on Oct 18, 2005 11:59:34 GMT -5
he seems to be good as a wall deck,at least thatshow im going to build him
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Post by ~Fusion~ on Oct 18, 2005 14:10:30 GMT -5
well his abilty only effects cards on his opponenets turns, so therefore, since redemption is "his" action, it has blank text and it allows you to reverse cards normally.
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Post by hakinyrkin on Oct 19, 2005 13:29:25 GMT -5
ok i understand now, so when i play redemption and it gets tranfered to my opponents ring area, during my turn its not blanked but during his turn it is blank right...and if thats right Piper's ability will have no effect on a card such as Beating the odds since he activates it on my turn....
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Post by ~Fusion~ on Oct 20, 2005 0:57:40 GMT -5
right, all of those effects are only on his turn, so if he reverse a card with big freakin uppercut, its cool cause he can.
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Post by S.T.A.R.S CoachEmUp on Oct 27, 2005 2:20:14 GMT -5
does anyone see piper being broken?
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Post by hakinyrkin on Oct 27, 2005 12:52:41 GMT -5
not really...thats why im going to play him.
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Post by Spork on Oct 27, 2005 13:01:43 GMT -5
the trick to barring piper is using his ability against him. My friend's current favorite plan is using RVD, pitching a chair shot, 1st turn suicide strike with no draw back cause the text contains "reverse" and is thus blanked.
Another trick is to take all those nasty Highrisks that have all the "can only be reversed...," "cannot be reversed..." or "if reversed..." and just throw them. Since they're text is now blanked even the prerequisite to play them is gone. 619, Westcoast Bronco, Benoit's Flying Head Butt, Atomic Knee Drop, Sucide Lariat, hell even the non tb Kane's Flying Clothelsine and non tb taker's flying clothesline get him pretty good.
You have to hit him hard and fast or you'll never get through him. There's no tech to beating Piper. Just Kill him. Actions against this man are all but useless.
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Post by S.T.A.R.S CoachEmUp on Oct 29, 2005 0:01:57 GMT -5
damn good plan my man damn good plan that would kill man gosh first turn sss whoa
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Post by ~Fusion~ on Oct 29, 2005 5:44:09 GMT -5
Well, i realized that everyone is going to try to beat piper where he stands using high risks pretty much. Soooooo, pack bunches of high risk reversals. Boy am i a genius, i saw through everyones plans! Not really, but i will be packing 3 lift a boots and 3 escape the rules.
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Post by dvaughn17 on Nov 8, 2005 16:38:15 GMT -5
exactly. Y would u waste space in ur deck to pack bunches of high risk.
Any smart Piper player will just pack 3x Lift a Boot anyway. And Escape the rules is a given in almost EVERY deck except for APA lol.
So sry, try something else.
(Props on the Suicide Strike thing tho. Because that is something that u already have packed that will be even better)
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X-pac Wannabe
Low-Carder
...And We Don't Need The Ladies... Crying 'Cause The Stories Sad...
Posts: 159
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Post by X-pac Wannabe on Nov 13, 2005 7:09:37 GMT -5
The new tournement card, Mouth of the south, let's you reverse, and when he does it's removed from the game with his prematch. Then he can remove it again to reverse. So unless I missed something... mouth of the south + Piper's pitt? I think.. or the bagpipes.. one forces you to removed reversed cards from the game.. so getting fortitude against Piper's going to be a bitch. Let alone if he's packing revolution of the mind *since your clutches don't work on him* then he can go for a while just stopping you before you even get fortitude for high risks, if it works. Since high risks still have to be played when your opponent has brama bull out, it may work the same with Piper's ability.
But I could be wrong on all of this.. I have to re-check CI anyway.
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On to Piper-ness. Revolution of the mind Piper is what I'm thinking. He can reverse all those stupid tricky cards, like DLB and boot lace.. so if piper can shut you down long enough to beat you, he wins.. and he should win the Fortitude race more often then not. All he has to do really is get a fast way to beat you down, and throw things fast.. like chain.. and he wins. Atomic driver fetches your Cowboy bob interferes.
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My bad, I got confused with the actual deck review because everyone was posting here...
Sorry, guys.
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Post by wwe11wwf on Dec 18, 2005 1:16:33 GMT -5
control with 3 TB german suplexes. a friend of mine buit him like that and got him top 8.
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Post by ddp on Dec 18, 2005 23:30:29 GMT -5
i like the whole pitch chair shot suicide strike but have jimmy is a pain and pipper is just gonna be a tough person to deal with what i was doing with him was the whole buried alive/volley since they will possible use the volley on the manuver mght as well get something out of it to help get rid of cards out of there hand trash talkin-tb pyro technic volley just simple stuff like that
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Post by raptor619 on Jan 8, 2007 13:07:59 GMT -5
simple use raw and ready to get redemption into yur hand
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