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Post by amorgan28 on Nov 6, 2006 16:20:19 GMT -5
We're having a tournament in our area this Sunday with the stipulation being it is what we are calling a Job Squad tourny, meaning the following rules are in place:
No GM superstars Nothing with the word McMahon in the title, No managers No product endorsements All superstars must been ss2 or less No Title belts allowed And no matter your starting SS value, nothing can raise it above 2 No Title belts allowed No Superstars that have held the wwe or world belt
So, having opend his face card and traded for Size Matters last week, I'm leaning towards a Viscera build. The problem is I'm not too sure what the best direction to take is here. The only thing I am sure of is that I want to do a Grapple deck to take advantage of the plunging effect of Gut Wrench to either pound my opponent or build enough fortitude for a sneaky Slingshot into Ringpost. The other restriction (not from the event rules, but from my general card pool) is that the cards I have come from the following sets: Armageddon, SS3, Unforgiven, Royal Rumble, No Way Out, GAB. Any suggestion would be greatly appreciated as for the first time ever in my TCG career, I'm all out of ideas.
EDIT: I nearly forgot, I ony have the following Vis cards: Take It Like a Man, Size Matters, A Big Man Has a Big...Appetite, but I may be able to borrow The Sex Drive and 500 Poud Love Machine, but it's not too likely
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Post by I AM RATED R-K-O on Nov 6, 2006 20:14:22 GMT -5
wat u should build him is lumber jack match and tons of irish whips and tons of strikes hoping this helps
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Post by Daeva on Nov 6, 2006 21:55:53 GMT -5
Depending on whether Body Block and Overshot see a lot of play in your area, Irish Whip Viscera could very well be like asking your opponent to shove his foot up your behind. Personally, in AA, I'd stock up on Throw Into the Corner Turnbuckle to hit Inverted Snake Eyes and Brainbuster (TB) after. ISE draws you cards to keep you going, and Brainbuster nukes Graceful as a Cow on Ice.
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Post by kingofthering on Nov 7, 2006 6:49:50 GMT -5
Viscera Dynamic is amazing. Use Finlay to declare Grapple every time you thow one, plunging them with Gut Wrenches and Throw into Corner Turnbuckles. Watch out for Hell in a Cell though.
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Post by Daeva on Nov 7, 2006 9:20:34 GMT -5
You'd be leading off with a Dynamic Punch, then, since Finlay kicks in after the Fortitude check.
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Post by amorgan28 on Nov 7, 2006 14:55:35 GMT -5
Cheers for the input. Overshot is pretty rampant, so an Irish Whip build for the big man would basically be saying "Please beat me - I love it". The Dynamic idea appeals, but I would rather devote Pre-Match slots to boosting Viscera's meagre hand size as much as I can. I had a look to see where Invert Snake Eyes came from, but sadly we can't get Insurrection boosters over here, which is a damn shame as it looks like an amazing maneuver, I do have TB Brainbusters though, so the evil little wheels in my head are finally starting to turn a little EDIT: 14/150 Hangman's Neck Breaker Grapple When played after the card titled From the Top Rope, can only be reversed by cards that specifically reverse a maneuver if that maneuver is played after the card titled From the Top Rope. When this card is in your Ring area, when you successfully play a Grapple maneuver, your opponent discards 1 card. SV: 1 F: 12 D: 11 Doubley sad that we cant get Insurrection over here now. That card would be downright vicious for this deck
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Post by I AM RATED R-K-O on Nov 23, 2006 17:45:22 GMT -5
ok i just finished my vis i will have it posted later i took the advice of not making it irish whip i made it gut wrenched and boston mass.
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Post by kingofthering on Nov 24, 2006 10:41:43 GMT -5
You'd be leading off with a Dynamic Punch, then, since Finlay kicks in after the Fortitude check. Dynamic Takedown, good sir. It is a Grapple (below 8F, I must add) even without Finlay, after all. Bridges to 10F in one Maneuver. Good times indeed.
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Post by magi9088 on Nov 26, 2006 0:48:16 GMT -5
Actually, your STRIKE and Grapple maneuvers played after are -8 in addition. I'd use Finlay to switch to Grapple for plunge effect, but only be using the Strike and Grapple Dynamics, in order to use the -8 to bridge. So, yeah, you can still lead off without having to start at Punch, but really, you could run a mono-strike, Gut-Wrench, turn into Grapples for plunging, and it'd still allow you the fort. reduction. Anywho, after that ramble that probably could've been taken care of in one sentence, I think it's a solid idea, but wouldn't Frankie Takes Ho-llywood (however it's spelled) destroy you? So, then, how would you deal with that?
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Post by amorgan28 on Nov 26, 2006 15:07:57 GMT -5
Built the deck, took it to a tourny, went 3-1 in swiss, then took the finals. Used all the Chain Grapples I could lay my hands on. What surprised me is that my average game time was 3 turns. Frankie only works if they can get the reversals in hand, and you can rely on Gut Wrench's other effect (pick up a Grapple from ringside) to keep spamming a move till it sticks.
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