Post by Mantisking on Jan 18, 2010 15:59:40 GMT -5
TNA Mid Match Cards: 25
COMMON: 9
Caught Up in No-Man's Land (TAG TEAM SYMBOL)
Mid-Match Action
Can only be played after a 10D or Greater maneuver.
When this card is in your Ring Area, Your opponent cannot play cards with the word "Tag" in the title.
F: 11, D: 0
Clubbing Blow
Mid-Match Strike
Can only be played after a 4D or greater Strike maneuver.
Cannot be reversed.
+1D for every Maneuver with the words "Punch", "Chop", "Uppercut", or "Haymaker" in the title in your Ring Area.
Active.
F: 0, D: 4
Drag the Ref Out of the Ring (TAG TEAM SYMBOL)
Mid-Match Reversal: Special
Can only be played by an Inactive partner.
Reverse any non-Trademark Finisher maneuver and end your Opponent's turn. If you have a Pre-Match Manager card in your Ring Area, you may reverse any CARD and end your opponent's turn.
F: 7, D: 0
Interrupt the Count (TAG TEAM SYMBOL)
Mid-Match Reversal: Special
Can only be played by an Inactive partner.
Reverse the card titled Go For The Cover, or any Maneuver that generates a Pinfall victory condition in its text and end your opponent's turn.
F: 10, D: 1
Mid-Ring Collision
Mid-Match Reversal: Special
Play only after a successful maneuver.
End your opponent's turn and overturn # cards. # = Half of the damage of the maneuver just played, rounded down. Read as 0 when in your Ring Area.
F: 1, D: #
Mid-Ring Exchange
Mid-Match Strike
Cannot be reversed from your opponent's hand.
# = The number of Strike maneuvers in your Ring Area. Read as 0 when in your Ring Area.
F: 8, D: #
Spiked With His Own Move
Mid-Match Action
Search your opponent's Hand, Arsenal, Impact deck, and Ringside Pile for his Trademark Finisher card and reveal it to your opponent. Your opponent shuffles his Arsenal. You may play his Trademark Finisher as your next card this turn as if it was in your hand. If you do not play it, then put it into your opponent's Ringside Pile and end your turn. If it is successfully played, put it into your opponent's Ringside Pile instead of his Ring Area. If it is reversed, put it into your opponent's Ringside Pile and end your turn.
F: 30, D: 0
"He's gonna beat him with his own move!" Mike Tenay
Stare Down
Mid-Match Action
Playable only if your opponent has at least 1 card in his hand.
You and your opponent must select a card from your hands and place it face down, then reveal the cards. If your card has a lower F value, then you may play it regardless if you have the Fortitude Rating, and it may not be reversed. If your opponent's has a lower F value, then your turn ends. On your opponent's turn, he may play the card he revealed as his first card, regardless if he has the Fortitude rating, and it may not be reversed. If both cards have the same F Value nothing occurs, and both cards are discarded.
F: 2, D: 0
You've Got to Use the Elements
Mid-Match Action
When this card is in your Ring Area, if the cards titled Into the Barricade, Irish Whip, Roll Out of the Ring, Slingshot, and Throw Into the Corner Turnbuckle are in your Ring Area, your maneuvers cannot be reversed from your opponent's Impact deck.
F: 0, D: 0
UNCOMMON: 9
Crotched on the Ringpost
Mid-Match Grapple + Submission: Heel
Can only be played after a 7D or greater maneuver.
You may not play the card titled Maintain Hold immediately after this card.
Multi.
F: 12, D: 8
"The ultimate in cheap shots." Mike Tenay
Premature Celebration
Mid-Match Action
Can only be played if your Fortitude Rating is less than your opponent's.
When this card is in your Ring Area, if your opponent chooses to end his turn without playing a maneuver, that player must put one Maneuver card in his Ring Area into his Ringside Pile.
If your Fortitude Rating is equal to or greater than your opponent's then you must place this card into your Ringside Pile.
Active.
F: 3, D: 0
Skin the Cat
Mid-Match Reversal: Special
Reverse the cards titled Throw Opponent Out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing and end your opponent's turn.
You may draw 1 card.
F: 5, D: 0
Security Intervenes
Mid-Match Reversal: Special
Reverse any Run-In card and end your opponent's turn.
You may draw 1 card.
F: 4, D: 0
"They're not booked on this show!" Mike Tenay
A Shift in the Balance of Power
Mid-Match Reversal: Trademark Finisher
Cannot be played if your Trademark finisher is in your Ring Area.
May reverse any Trademark Finisher, EVEN if it cannot be reversed. Your opponent must shuffle the Trademark Finisher back into his Arsenal, or place it back in his Impact deck and may draw 1 card. End you ropponent's turn.
F: 0, D: 0
Sounds Like There's Some Sour Grapes
Mid-Match Action
Can only be played if your printed Superstar Value is greater than your opponent's printed Superstar Value.
If your opponent has any cards in his Ring Area that raise his Superstar Value, choose 1 and its text is considered blank.
# = Your printed Superstar Value.
F: #, D: 0
Sunset Flip
Mid-Match Grapple / Reversal: Special
As a Reversal, reverse any maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent's turn. When successfully played, if you have 20 or more Fortitude than your opponent you win via a Pinfall victory.
F: 6, D: 2
The Trifecta
Mid-Match Action
Can only be played if you successfully played 3 maneuver cards in a row with the same title on this turn.
Shuffle 3 cards from your Ringside Pile into your arsenal. Take 3 cards that have been removed from the game and place them into your Ringside Pile. Draw 3 cards.
F: 9, D: 0
You Woke a Sleeping Giant
Mid-Match Action
Can only be played if your opponent's Fortitude Rating is at least 15F greater than yours.
Shuffle up to 5 cards from your Ringside Pile into your arsenal. Take up to 5 cards that have been removed from the game and place them into your Ringside Pile. Draw up to 5 cards.
F: 0, D: 0
RARE: 7
Can You Top This?
Mid-Match Action
Can only be played after a successful 10D or greater maneuver.
End your turn. If the first card plays on his turn is NOT a maneuver that at least equals the printed D of the last maneuver you played, he discards his hand.
F: 10, D: 0
They never disappoint." Mike Tenay
Climb the Ladder
Mid-Match Action / Reversal: Special
As an Action, can only be played if there is a card with the words "Ladder Match" in the title in any Ring Area and the card titled Ladder in the Ring is in your Ring Area.
When successfully played, you win the game via a Pinfall victory. If this card is reversed you must skip your next turn.
As a Reversal this card is -16F, discard 1 card and place this card into your Ringside Pile to reverse the card titled Climb the Ladder.
When this card is in your Ringside pile, you may discard 3 cards to place it into your Impact deck.
¶ (Restricted Modification Symbol).
F: 32, D: 0
Climb the Pole
Mid-Match Action / Reversal: Special
As an Action, can only be played if there is a card with the words "on a Pole Match" in the title in any Ring Area.
When this card is in your Ring Area, you may play 1 Mid-Match card to your Ring Area over the maximum allowed.
As a Reversal, discard 1 card and place this card into your Ringside Pile to reverse the card titled Climb the Pole.
When this card is in your Ringside pile, you may discard 2 cards to place it into your Impact deck.
F: 18, D: 0
Hang From the Cables
Mid-Match Action
Can only be played if the cards titled Ultimate X Match and Climb the Pole are in your Ring Area.
When this card is in your Ring Area, you may play 1 Mid-Match card to your Ring Area over the maximum allowed.
If the next card you play is a maneuver, you may ignore the "Can only be played after..." text and it is +7D and your opponent's reversal to it is +7F.
F: 27, D: 0
The Heart of a Champion
Mid-Match Action
Can only be played if you have a Title Belt in your Ring Area.
Shuffle # cards from your Ringside Pile into your Arsenal. # = The Superstar Value bonus of your Title Belt.
If this card is in your Ring Area, you may remove 1 card in your hand from the game to place it into your Impact deck.
¶¶¶ (A.C.E. Symbol).
Unique.
F: #, D: 0
Swing Along the Cables
Mid-Match Action / Reversal: Special
Can only be played if the cards titled Ultimate X Match and Climb the Pole are in your Ring Area.
As an Action, when successfuly played you win the game via a Pinfall Victory. If this card is reversed you must skip your next turn.
As a Reversal, discard 1 card and place this card into your Ringside Pile to reverse the card titled Swing Along the Cables. When this card is in your Ringside pile, you may discard 3 cards to place it into your Impact deck.
¶ (Restricted Modification Symbol).
F: 36, D: 0
Total Domination
Mid-Match Action
Can only be played if your opponent has no maneuvers in his Ring Area.
When this card is in your Ring Area, your opponent's Reversals are +3F.
Unique.
F: 15, D: 0
"This guy is such a force." Don West
COMMON: 9
Caught Up in No-Man's Land (TAG TEAM SYMBOL)
Mid-Match Action
Can only be played after a 10D or Greater maneuver.
When this card is in your Ring Area, Your opponent cannot play cards with the word "Tag" in the title.
F: 11, D: 0
Clubbing Blow
Mid-Match Strike
Can only be played after a 4D or greater Strike maneuver.
Cannot be reversed.
+1D for every Maneuver with the words "Punch", "Chop", "Uppercut", or "Haymaker" in the title in your Ring Area.
Active.
F: 0, D: 4
Drag the Ref Out of the Ring (TAG TEAM SYMBOL)
Mid-Match Reversal: Special
Can only be played by an Inactive partner.
Reverse any non-Trademark Finisher maneuver and end your Opponent's turn. If you have a Pre-Match Manager card in your Ring Area, you may reverse any CARD and end your opponent's turn.
F: 7, D: 0
Interrupt the Count (TAG TEAM SYMBOL)
Mid-Match Reversal: Special
Can only be played by an Inactive partner.
Reverse the card titled Go For The Cover, or any Maneuver that generates a Pinfall victory condition in its text and end your opponent's turn.
F: 10, D: 1
Mid-Ring Collision
Mid-Match Reversal: Special
Play only after a successful maneuver.
End your opponent's turn and overturn # cards. # = Half of the damage of the maneuver just played, rounded down. Read as 0 when in your Ring Area.
F: 1, D: #
Mid-Ring Exchange
Mid-Match Strike
Cannot be reversed from your opponent's hand.
# = The number of Strike maneuvers in your Ring Area. Read as 0 when in your Ring Area.
F: 8, D: #
Spiked With His Own Move
Mid-Match Action
Search your opponent's Hand, Arsenal, Impact deck, and Ringside Pile for his Trademark Finisher card and reveal it to your opponent. Your opponent shuffles his Arsenal. You may play his Trademark Finisher as your next card this turn as if it was in your hand. If you do not play it, then put it into your opponent's Ringside Pile and end your turn. If it is successfully played, put it into your opponent's Ringside Pile instead of his Ring Area. If it is reversed, put it into your opponent's Ringside Pile and end your turn.
F: 30, D: 0
"He's gonna beat him with his own move!" Mike Tenay
Stare Down
Mid-Match Action
Playable only if your opponent has at least 1 card in his hand.
You and your opponent must select a card from your hands and place it face down, then reveal the cards. If your card has a lower F value, then you may play it regardless if you have the Fortitude Rating, and it may not be reversed. If your opponent's has a lower F value, then your turn ends. On your opponent's turn, he may play the card he revealed as his first card, regardless if he has the Fortitude rating, and it may not be reversed. If both cards have the same F Value nothing occurs, and both cards are discarded.
F: 2, D: 0
You've Got to Use the Elements
Mid-Match Action
When this card is in your Ring Area, if the cards titled Into the Barricade, Irish Whip, Roll Out of the Ring, Slingshot, and Throw Into the Corner Turnbuckle are in your Ring Area, your maneuvers cannot be reversed from your opponent's Impact deck.
F: 0, D: 0
UNCOMMON: 9
Crotched on the Ringpost
Mid-Match Grapple + Submission: Heel
Can only be played after a 7D or greater maneuver.
You may not play the card titled Maintain Hold immediately after this card.
Multi.
F: 12, D: 8
"The ultimate in cheap shots." Mike Tenay
Premature Celebration
Mid-Match Action
Can only be played if your Fortitude Rating is less than your opponent's.
When this card is in your Ring Area, if your opponent chooses to end his turn without playing a maneuver, that player must put one Maneuver card in his Ring Area into his Ringside Pile.
If your Fortitude Rating is equal to or greater than your opponent's then you must place this card into your Ringside Pile.
Active.
F: 3, D: 0
Skin the Cat
Mid-Match Reversal: Special
Reverse the cards titled Throw Opponent Out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing and end your opponent's turn.
You may draw 1 card.
F: 5, D: 0
Security Intervenes
Mid-Match Reversal: Special
Reverse any Run-In card and end your opponent's turn.
You may draw 1 card.
F: 4, D: 0
"They're not booked on this show!" Mike Tenay
A Shift in the Balance of Power
Mid-Match Reversal: Trademark Finisher
Cannot be played if your Trademark finisher is in your Ring Area.
May reverse any Trademark Finisher, EVEN if it cannot be reversed. Your opponent must shuffle the Trademark Finisher back into his Arsenal, or place it back in his Impact deck and may draw 1 card. End you ropponent's turn.
F: 0, D: 0
Sounds Like There's Some Sour Grapes
Mid-Match Action
Can only be played if your printed Superstar Value is greater than your opponent's printed Superstar Value.
If your opponent has any cards in his Ring Area that raise his Superstar Value, choose 1 and its text is considered blank.
# = Your printed Superstar Value.
F: #, D: 0
Sunset Flip
Mid-Match Grapple / Reversal: Special
As a Reversal, reverse any maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent's turn. When successfully played, if you have 20 or more Fortitude than your opponent you win via a Pinfall victory.
F: 6, D: 2
The Trifecta
Mid-Match Action
Can only be played if you successfully played 3 maneuver cards in a row with the same title on this turn.
Shuffle 3 cards from your Ringside Pile into your arsenal. Take 3 cards that have been removed from the game and place them into your Ringside Pile. Draw 3 cards.
F: 9, D: 0
You Woke a Sleeping Giant
Mid-Match Action
Can only be played if your opponent's Fortitude Rating is at least 15F greater than yours.
Shuffle up to 5 cards from your Ringside Pile into your arsenal. Take up to 5 cards that have been removed from the game and place them into your Ringside Pile. Draw up to 5 cards.
F: 0, D: 0
RARE: 7
Can You Top This?
Mid-Match Action
Can only be played after a successful 10D or greater maneuver.
End your turn. If the first card plays on his turn is NOT a maneuver that at least equals the printed D of the last maneuver you played, he discards his hand.
F: 10, D: 0
They never disappoint." Mike Tenay
Climb the Ladder
Mid-Match Action / Reversal: Special
As an Action, can only be played if there is a card with the words "Ladder Match" in the title in any Ring Area and the card titled Ladder in the Ring is in your Ring Area.
When successfully played, you win the game via a Pinfall victory. If this card is reversed you must skip your next turn.
As a Reversal this card is -16F, discard 1 card and place this card into your Ringside Pile to reverse the card titled Climb the Ladder.
When this card is in your Ringside pile, you may discard 3 cards to place it into your Impact deck.
¶ (Restricted Modification Symbol).
F: 32, D: 0
Climb the Pole
Mid-Match Action / Reversal: Special
As an Action, can only be played if there is a card with the words "on a Pole Match" in the title in any Ring Area.
When this card is in your Ring Area, you may play 1 Mid-Match card to your Ring Area over the maximum allowed.
As a Reversal, discard 1 card and place this card into your Ringside Pile to reverse the card titled Climb the Pole.
When this card is in your Ringside pile, you may discard 2 cards to place it into your Impact deck.
F: 18, D: 0
Hang From the Cables
Mid-Match Action
Can only be played if the cards titled Ultimate X Match and Climb the Pole are in your Ring Area.
When this card is in your Ring Area, you may play 1 Mid-Match card to your Ring Area over the maximum allowed.
If the next card you play is a maneuver, you may ignore the "Can only be played after..." text and it is +7D and your opponent's reversal to it is +7F.
F: 27, D: 0
The Heart of a Champion
Mid-Match Action
Can only be played if you have a Title Belt in your Ring Area.
Shuffle # cards from your Ringside Pile into your Arsenal. # = The Superstar Value bonus of your Title Belt.
If this card is in your Ring Area, you may remove 1 card in your hand from the game to place it into your Impact deck.
¶¶¶ (A.C.E. Symbol).
Unique.
F: #, D: 0
Swing Along the Cables
Mid-Match Action / Reversal: Special
Can only be played if the cards titled Ultimate X Match and Climb the Pole are in your Ring Area.
As an Action, when successfuly played you win the game via a Pinfall Victory. If this card is reversed you must skip your next turn.
As a Reversal, discard 1 card and place this card into your Ringside Pile to reverse the card titled Swing Along the Cables. When this card is in your Ringside pile, you may discard 3 cards to place it into your Impact deck.
¶ (Restricted Modification Symbol).
F: 36, D: 0
Total Domination
Mid-Match Action
Can only be played if your opponent has no maneuvers in his Ring Area.
When this card is in your Ring Area, your opponent's Reversals are +3F.
Unique.
F: 15, D: 0
"This guy is such a force." Don West