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Post by RawManiac on Oct 29, 2006 2:28:45 GMT -5
This December Comic Images releases the 21st set for WWE Raw Deal: “Revolution.” Like any expansion, the 130-cards are compatible with all previous releases. Players can also make a competitive deck solely by using the cards from this set, without needing to dig up hard-to-find singles. Because of this design element, Comic Images is introducing a new tournament format—“Revolution”—where players just use these cards, along with the dozen cards available at their local hobby shop when they attend events. “Revolution” is not just the 21st set for Raw Deal, but it is the 2.1st set as it’s the 1st set of Raw Deal: Volume 2. All the cards from “volume 1”—twenty sets released between August 2000 and August 2006—will still be used in non-“Revolution” events, which will be 100% supported by Comic Images in perpetuity. The “Revolution” set and “Revolution” events are the best way ever since the game’s debut for a new player to experience the elegant game mechanics and quick play that have made this game one of the top-selling CCG’s of all time. There are four WWE superstars—Batista, John Cena, Rey Mysterio, and Triple H—found exclusively in the four pre-constructed starter decks. Each starter contains six foils: the superstar plus five trademark cards. Each superstar also has four ultra rare foils found in the boosters. There are four ECW extremists—CM Punk, Sabu, Sandman, and Test—players get at their local tournaments. These eight wrestlers make up the current “Revolution” field. Assaults, holds, and throws are the main types of new maneuvers, representing basic attacks in a wrestling match. There are also trademark moves, specific to a superstar. Maneuvers are organized and noted by size: those that deal 7 damage or less are designated “core;” 8-14 damage as “mean;” and 15 or more damage as “colossal.” Another way to distinguish is by target, with each having one of six showing where the pain is inflicted: head, neck, chest, arms, back, or legs. Various cards interact with maneuvers based on their type, size, and/or their target. They combine to offer players a wealth of tactical and strategic decisions when building their deck and when playing. Whether it’s a card like “I Won’t Be Beat Tonight” that only reverses colossals, “It’s All Led To This” that makes your next maneuver +10 damage and almost impossible to reverse if you have multiples of the same target in your ring, or Triple H’s “Bow Before The Throne” that reverses holds—all the various pieces come together to make the “Revolution” collage. Along with the reversal, pre-match, and mid-match cards also comes a new type: antics, which replicate shenanigans during a match that aren’t moves or counters. You have effects like “Look Under The Ring” that fetches two cards out of your ringside to more lavish antics like “A Spirited Turn Of Events” that not only replenishes your arsenal, but also makes your opponent overturn six. Other new aspects of the game are “follow-up” and “momentum cards.” Follow-ups require another card—whether an antic or maneuver—to be played before it. You may pack as copies of any non-unique follows-ups as you want (unique follow-ups, like John Cena’s “Killswitch,” can only be one per deck as they are unique). The three main non-unique follow-ups in “Revolution” are: “Snatch & Lift,” “Synch It In,” and “Throw Into The Ring Ropes,” which interact with throws, holds, and assaults respectively, boosting those maneuver types. As a bonus, when you successfully play any of those, your next aforementioned maneuver gets momentum—which means it can only be reversed by cards that specifically reverse momentum cards, like “Inertia” and “You Telegraphed It.” So while follow-ups may not be easy to play, the reward—momentum—makes them worth it. As mentioned above, the WWE superstars in “Revolution” each have a superstar plus five cards in starters plus four ultra rare foils in boosters. These nine superstar-specifics are antics, maneuvers, reversals, pre-match, and mid-match cards. There is another type exclusive to superstars and it’s brand new in “Revolution”: storylines. In WWE when a superstar gets involved in a particular aspect of the programming some facet of his personality changes, whether his public demeanor, his wardrobe, or how he wrestles—likewise, with storylines, your superstar will act in a different way as he gets a new ability. So whether John Cena adopts the “Doctor Of Thuganomics” storyline, Batista his “I Walk Alone,” Rey Mysterio his “From Cruiserweight To Heavyweight Champ,” or Triple H his “Ten Time World Champion,” storylines are another way “Revolution” changes the way you play. This December, be sure to pick up WWE Raw Deal’s 21st (2.1st?) expansion: “Revolution.” If you’re a current player, you’ll find lots of cards to add to all your favorite decks, plus have a new way to play as well. If you’re a player who used to play but hasn’t been around lately, check it out and get right back into the game. And if you’ve never played the game before, there has never been a better time in the last six-plus years to experience the WWE excitement.
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Post by Ace Rimmer, Attorney at Large on Nov 3, 2006 11:42:26 GMT -5
121/130 (STARTER DECK – FOIL – Triple H) Triple H (Superstar Card) Starting Hand Size: 7 Superstar Value: 7 Superstar Ability: Once during each of your turns, you may discard 1 Maneuver: put up to 1 non-unique Maneuver from your Ringside into your hand.
122/130 (STARTER DECK – FOIL – Triple H) The Triple H High Knee Trademark: Mean Put up to 1 card from your Ringside on the bottom of your Arsenal. Unique head F:5 D:8
125/130 (STARTER DECK – FOIL – Triple H) Behold The King Antic Your opponent overturns 7 cards. Put up to 3 cards from your Ringside into your hand. Unique F:13 D:0
103/130 (STARTER DECK – FOIL – John Cena) Chain Gang Headlock Trademark: Mean Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal. Unique head F:7 D:10
56/130 Why Don’t You Kiss My A%$? Reversal: Antic F:7 D:0
80/130 Your Chance in the Limelight Pre-match: Event Requirement: Higher Superstar Value Your opponent discards 1 random card. He starts the match.
76/130 Hardcore Hell Pre-match: Event If your Fortitude is less than your opponent: your first non-F:0 Core of this turn cannot be reversed from his hand.
72/130 Previously Unannounced Match Pre-match: Event The maximum number of Mid-match your opponent may have in his Ring is equal to the number of Pre-match you have in your Ring.
73/130 Ring Psychology: Assault Pre-match: Event Successfully play an Assault: put up to 1 Hold or 1 Throw from your Ringside into your hand.
71/130 A New Plan Pre-match: Event Put all cards in your hand on the bottom of your Arsenal: draw the same number of cards.
75/130 Ring Psychology: Throw Pre-match: Event Successfully play a Throw and you have an Assault and a Hold in your Ring: draw up to 1 card.
82/130 Wreckless Intent Mid-match Antic Reveal the top 2 cards of your Arsenal: put up to 1 Maneuver into your hand and put the rest into your Ringside. F:1 D:0
83/130 Knife-Edge Chop Mid-match Assault: Mean Discard 1 card. chest F:10 D:8
84/130 Boston Crab Mid-match Hold: Mean Your opponent draws up to 1 card. back F:11 D:9
81/130 Before This Gets Out of Hand Mid-match Reversal: Mean Overturn 3 cards. If the reversed card was played from your opponent’s hand, it goes into his hand instead of his Ringside. F:0 D:0
21/130 Standing Side Headlock Hold: Core / Reversal: printed 4D—7D Throw neck F:0 D:4
37/130 Belly to Belly Suplex Throw: Core / Reversal: printed 3D—7D Assault back F:0 D:3
35/130 Headlock Takedown Throw: Core / Reversal: printed 1D—7D Assault back F:0 D:1
30/130 Abdominal Stretch Hold: Core Look at the top 5 cards of your opponent’s Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal. back F:6 D:7
01/130 Slap Assault: Core / Reversal: printed 1D—7D Hold head F:0 D:1
20/130 Arm Bar Hold: Core / Reversal: printed 3D—7D Throw arm F:0 D:3
26/130 Bear Hug Hold: Core Put 1 card from your hand on the top or bottom of your Arsenal. Your opponent discards 1 random card. chest F:2 D:3
60/130 Cinch It In Antic: Follow-up: Maneuver / Reversal: Follow-up Antic: if your next card this turn is a Hold, it has Momentum. Reversal: discard 1 card and if your first card on your next turn is a Hold, it has Momentum. F:5 D:1
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Post by Ace Rimmer, Attorney at Large on Nov 7, 2006 16:32:25 GMT -5
Wave 1
Assaults (17)
Commons (7)
01/130 Slap Assault: Core / Reversal: printed 1D—7D Hold head F:0 D:1
02/130 Chop Assault: Core / Reversal: printed 2D—7D Hold chest F:0 D:2
03/130 Punch Assault: Core / Reversal: printed 3D—7D Hold head F:0 D:3
04/130 Head Butt Assault: Core / Reversal: printed 4D—7D Hold head F:0 D:4
05/130 Kick Assault: Core / Reversal: printed 5D—7D Hold chest F:0 D:5
06/130 Running Elbow Assault: Core / Reversal: printed 6D—7D Hold head F:0 D:6
07/130 Big Boot Assault: Core / Reversal: Hold: Mean Reversal: discard 2 cards and overturn 1 card. head F:0 D:7
Uncommons (6)
08/130 Haymaker Assault: Core Your opponent cannot play Antics during his next turn. head F:1 D:2
09/130 Roundhouse Punch Assault: Core Put up to 2 cards from your Ringside on top of your Arsenal. head F:2 D:3
10/130 Shoulder Block Assault: Core Look at the top 6 cards of your Arsenal: put them on the top and/or bottom of your Arsenal. chest F:3 D:4
11/130 Spinning Heel Kick Assault: Core Your opponent draws up to 1 card. Put up to 1 card from your Ringside into your hand. chest F:4 D:5
12/130 Running Lariat Assault: Core Put up to 3 cards from your Ringside on the bottom of your Arsenal. neck F:5 D:6
13/130 Drop Kick Assault: Core Look at your opponent's hand. head F:6 D:7
Rares (4)
14/130 Knee Lift Assault: Mean Your opponent discards 2 cards. head F:7 D:8
15/130 European Uppercut Assault: Mean Draw up to 2 cards. head F:10 D:11
16/130 Discus Punch Assault: Mean Overturn 3 cards. Put up to 2 Uniques from your Ringside into your hand. head F:13 D:14
17/130 Clothesline Assault: Colossal Shuffle up to 2 Holds and up to 2 Throws from your Ringside into your Arsenal. neck F:16 D:17
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Holds (17)
Commons (7)
18/130 Collar & Elbow Lockup Hold: Core / Reversal: printed 1D—7D Throw neck F:0 D:1
19/130 Wrist Lock Hold: Core / Reversal: printed 2D—7D Throw arm F:0 D:2
20/130 Arm Bar Hold: Core / Reversal: printed 3D—7D Throw arm F:0 D:3
21/130 Standing Side Headlock Hold: Core / Reversal: printed 4D—7D Throw neck F:0 D:4
22/130 Front Face Lock Hold: Core / Reversal: printed 5D—7D Throw neck F:0 D:5
23/130 Full Nelson Hold: Core / Reversal: printed 6D—7D Throw neck F:0 D:6
24/130 Chicken Wing Hold: Core / Reversal: Throw: Mean Reversal: discard 2 cards and overturn 1 card. arm F:0 D:7
Uncommons (6)
25/130 Chin Lock Hold: Core Your opponent puts 1 random card from his hand on the bottom of his Arsenal. neck F:1 D:2
26/130 Bear Hug Hold: Core Put 1 card from your hand on the top or bottom of your Arsenal. Your opponent discards 1 random card. chest F:2 D:3
27/130 Head Vise Hold: Core Draw up to 2 cards. Discard 1 card. head F:3 D:4
28/130 Sleeper Hold: Core Put up to 1 Maneuver from your Ringside into your hand. neck F:4 D:5
29/130 Bow & Arrow Hold: Core Shuffle up to 4 cards from your Ringside into your Arsenal. arm F:5 D:6
30/130 Abdominal Stretch Hold: Core Look at the top 5 cards of your opponent's Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal. back F:6 D:7
Rares (4)
31/130 Dragon Sleeper Hold: Mean Put up to 5 cards from your Ringside on the bottom of your Arsenal. head F:8 D:9
32/130 Ankle Lock Hold: Mean Put up to 1 Assault and up to 1 Throw from your Ringside into your hand. leg F:11 D:12
33/130 STF Hold: Colossal Shuffle up to 4 Uniques from your Ringside into your Arsenal. neck F:14 D:15
34/130 Figure Four Leg Lock Hold: Colossal Put 1 card from your hand on the bottom of your Arsenal. Put up to 1 card from your opponent's Ring into his Ringside. leg F:17 D:18
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Throws (17)
Commons (7)
35/130 Headlock Takedown Throw: Core / Reversal: printed 1D—7D Assault back F:0 D:1
36/130 Double Leg Takedown Throw: Core / Reversal: printed 2D—7D Assault back F:0 D:2
37/130 Belly to Belly Suplex Throw: Core / Reversal: printed 3D—7D Assault back F:0 D:3
38/130 Fireman's Carry Throw: Core / Reversal: printed 4D—7D Assault back F:0 D:4
39/130 Hip Toss Throw: Core / Reversal: printed 5D—7D Assault back F:0 D:5
40/130 Body Slam Throw: Core / Reversal: printed 6D—7D Assault back F:0 D:6
41/130 Inverted Atomic Drop Throw: Core / Reversal: Assault: Mean Reversal: discard 2 cards and overturn 1 card. back F:0 D:7
Uncommons (6)
42/130 Arm Bar Takedown Throw: Core Put up to 3 cards from your hand on the bottom of your Arsenal: draw the same number of cards. back F:1 D:2
43/130 Snap Mare Throw: Core Your opponent discards 2 cards. back F:2 D:3
44/130 Russian Leg Sweep Throw: Core Put up to 1 Mid-match from your Ringside into your Backlash. back F:3 D:4
45/130 Atomic Drop Throw: Core Put up to 1 Antic or 1 Reversal from your Ringside into your hand. back F:4 D:5
46/130 Gut Buster Throw: Core You may put all cards in your hand on the bottom of your Arsenal: draw the same number of cards. chest F:5 D:6
47/130 Bulldog Throw: Core Shuffle up to 5 Antics from your Ringside into your Arsenal. head F:6 D:7
Rares (4)
48/130 Back Breaker Throw: Mean Look at the top 7 cards of your Arsenal: put 1 of those into your hand and the rest on the bottom of your Arsenal. back F:9 D:10
49/130 Power Slam Throw: Mean Put up to 1 card from your Ringside into your hand. back F:12 D:13
50/130 DDT Throw: Colossal Put up to 1 Assault and up to 1 Hold from your opponent's Ring into his Ringside. neck F:15 D:16
51/130 Press Slam Throw: Colossal Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal. back F:18 D:19
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Post by Ace Rimmer, Attorney at Large on Nov 7, 2006 16:33:03 GMT -5
Wave 2
Reversals (6)
Commons (1)
52/130 You Telegraphed It Reversal: Momentum Requirement: Overturned F:4 D:0
Uncommons (3)
53/130 Masochist at Heart Reversal: Colossal Requirement: Overturned F:0 D:0
54/130 Try To Get Away Reversal: Mean Discard 2 cards. If the reversed card is Unique, instead discard 2 random cards. F:4 D:0
55/130 I Won't Be Beat Tonight Reversal: Colossal Put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:4. F:7 D:0
Rares (2)
56/130 Why Don't You Kiss My A%$? Reversal: Antic F:7 D:0
57/130 Inertia Reversal: Momentum F:15 D:5
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Antics (13)
Commons (4)
58/130 Out Here All Night Antic Shuffle up to 4 cards from your Ringside into your Arsenal. F:0 D:0
59/130 Snatch & Lift Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up Antic: if your next card this turn is a Throw, it has Momentum. Reversal: discard 1 card and if your first card on your next turn is a Throw, it has Momentum. F:5 D:1
60/130 Cinch It In Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up Antic: if your next card this turn is a Hold, it has Momentum. Reversal: discard 1 card and if your first card on your next turn is a Hold, it has Momentum. F:5 D:1
61/130 Throw into the Ring Ropes Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up Antic: if your next card this turn is an Assault, it has Momentum. Reversal: discard 1 card and if your first card on your next turn is an Assault, it has Momentum. F:5 D:1
Uncommons (3)
62/130 Muster Some Moves Antic Requirement: Less Fortitude Put Maneuvers from your Ringside into your hand equal up to the number of different Targets in your opponent's Ring. F:0 D:0
63/130 Run—Don't Hide Antic Search your Arsenal for up to 2 non-F:0 Cores, reveal them, put them into your hand, and shuffle your Arsenal. F:1 D:0
64/130 Look Under the Ring Antic Put up to 2 cards from your Ringside into your hand. F:6 D:0
Rares (6)
65/130 Shock the World Antic Requirement: Less Fortitude If your next card this turn is a Maneuver, it has Momentum. F:0 D:0
66/130 Pacing My Match Antic At the end of this turn, if you overturn 6 cards for not playing a Maneuver: put up to 3 Maneuvers from your Ringside into your hand. F:1 D:0
67/130 All I Got Left Is My Pride Antic Requirement: Fewer Cards in Hand Draw up to 3 cards. F:5 D:0
68/130 My Way or the Highway Antic Discard up to 4 Cores: put up to that many Means and up to that many Colossals from your Ringside into your hand. F:7 D:0
69/130 Forget the History Antic Requirement: Fewer Cards in Hand Your opponent discards 5 cards. F:9 D:0
70/130 A Spirited Turn of Events Antic Put up to 9 cards from your Ringside on the bottom of your Arsenal. Your opponent overturns 6 cards. F:15 D:0
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Post by Ace Rimmer, Attorney at Large on Nov 8, 2006 9:15:42 GMT -5
Pre-match (10)
Commons (2)
71/130 A New Plan Pre-match: Event Put all cards in your hand on the bottom of your Arsenal: draw the same number of cards.
72/130 Previously Unannounced Match Pre-match: Event The maximum number of Mid-match your opponent may have in his Ring is equal to the number of Pre-match you have in your Ring.
Uncommons (3)
73/130 Ring Psychology: Assault Pre-match: Event Successfully play an Assault: put up to 1 Hold or 1 Throw from your Ringside into your hand.
74/130 Ring Psychology: Hold Pre-match: Event Successfully play a Hold: put up to 1 Assault and up to 1 Throw from your Ringside on the bottom of your Arsenal.
75/130 Ring Psychology: Throw Pre-match: Event Successfully play a Throw and you have an Assault and a Hold in your Ring: draw up to 1 card.
Rares (5)
76/130 Hardcore Hell Pre-match: Event If your Fortitude is less than your opponent: your first non-F:0 Core of this turn cannot be reversed from his hand.
77/130 Gone—Not Forgotten Pre-match: Event A card from your hand is not successfully played: put that card on the bottom of your Arsenal instead of your Ringside.
78/130 Climbing the Ladder Pre-match: Event Requirement: Lower Superstar Value Successfully play a Mean: draw up to 2 cards. Successfully play a Colossal: draw up to 1 card.
79/130 Underestimate the Competition Pre-match: Event Overturn 8 cards. Your opponent's non-unique Reversals deal no damage.
80/130 Your Chance in the Limelight Pre-match: Event Requirement: Higher Superstar Value Your opponent discards 1 random card. He starts the match.
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Mid-match (10)
Commons (2)
81/130 Before This Gets Out of Hand Mid-match Reversal: Mean Overturn 3 cards. If the reversed card was played from your opponent's hand, it goes into his hand instead of his Ringside. F:0 D:0
82/130 Wreckless Intent Mid-match Antic Reveal the top 2 cards of your Arsenal: put up to 1 Maneuver into your hand and put the rest into your Ringside. F:1 D:0
Uncommons (3)
83/130 Knife-Edge Chop Mid-match Assault: Mean Discard 1 card. chest F:10 D:8
84/130 Boston Crab Mid-match Hold: Mean Your opponent draws up to 1 card. back F:11 D:9
85/130 Fall-away Suplex Mid-match Throw: Mean Your opponent shuffles up to 2 cards from his Ringside into his Arsenal. back F:12 D:10
Rares (5)
86/130 Talk Is Cheap Mid-match Reversal: Antic Requirement: Not Your Opponent's First Card This Turn If your Fortitude is greater than your opponent's: you cannot play Antics. F:0 D:3
87/130 Layla El: <WWE logo> Diva to the Core Mid-match Antic Requirement: Less Fortitude Discard up to 3 Means and/or Colossals: search your Arsenal for up to that many Cores, reveal them, put them into your hand, and shuffle your Arsenal. F:0 D:0
88/130 Keep Your Eyes Open or It's Game Over Mid-match Reversal: Mean or Antic Requirement: Not Your Opponent's First Card This Turn Discard 2 random cards. F:3 D:2
89/130 I Can Do Anything I Want Mid-match Reversal: Colossal Discard 3 cards. Put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:8. F:8 D:0
90/130 It's All Led to This Mid-match Antic If you have 4 or more cards in your Ring with the same Target: if your next card this turn is a Maneuver, it has Momentum and is +10D. F:15 D:0
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Post by Ace Rimmer, Attorney at Large on Nov 9, 2006 11:18:04 GMT -5
121/130 (STARTER DECK – FOIL – Triple H) Triple H (Superstar Card) Starting Hand Size: 7 Superstar Value: 7 Superstar Ability: Once during each of your turns, you may discard 1 Maneuver: put up to 1 non-unique Maneuver from your Ringside into your hand.
122/130 (STARTER DECK – FOIL – Triple H) The Triple H High Knee Trademark: Mean Put up to 1 card from your Ringside on the bottom of your Arsenal. Unique head F:5 D:8
123/130 (STARTER DECK – FOIL – Triple H) The Cerebral Sleeper Trademark: Mean Put up to 2 cards from your opponent's Ring into his Ringside. Unique neck F:11 D:9
124/130 (STARTER DECK – FOIL – Triple H) Smacked with the Sledgehammer Trademark: Colossal / Reversal: Mean or Colossal Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal. Unique head F:20 D:20
125/130 (STARTER DECK – FOIL – Triple H) Behold The King Antic Your opponent overturns 7 cards. Put up to 3 cards from your Ringside into your hand. Unique F:13 D:0
126/130 (STARTER DECK – FOIL – Triple H) Bow Before the Throne Reversal: Hold Draw up to 2 cards. Unique F:0 D:3
127/130 (ULTRA RARE – FOIL – Triple H) Ten Time World Champion Pre-match: Storyline Superstar Value: +3 New Superstar Ability: If a Maneuver has dealt 10 Damage to you: draw up to 2 cards and it is reversed. Unique
128/130 (ULTRA RARE – FOIL – Triple H) Feel Your Fear Mid-match Trademark: Mean Shuffle any number of Uniques from your Ringside into your Arsenal. Unique neck F:18 D:12
129/130 (ULTRA RARE – FOIL – Triple H) The Game Spinebuster Trademark: Mean / Reversal: Assault or Throw If played as a Trademark: –15F Unique back F:20 D:8
130/130 (ULTRA RARE – FOIL – Triple H) The King of Kings Pedigree Trademark: Colossal Your opponent discards 7 cards. Unique head F:40 D:30
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Post by Ace Rimmer, Attorney at Large on Nov 10, 2006 14:12:47 GMT -5
101/130 (STARTER DECK – FOIL – John Cena) John Cena (Superstar Card) Starting Hand Size: 6 Superstar Value: 6 Superstar Ability: Once during each of your turns, you may discard 1 Hold: draw up to 2 cards.
102/130 (STARTER DECK – FOIL – John Cena) Freestyle Shoulder Block Trademark: Mean All players discard 1 random card. Unique chest F:5 D:8
103/130 (STARTER DECK – FOIL – John Cena) Chain Gang Headlock Trademark: Mean Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal. Unique head F:7 D:10
104/130 (STARTER DECK – FOIL – John Cena) The Marine Slam Trademark: Colossal: Follow-up: Card Unique back F:13 D:17
105/130 (STARTER DECK – FOIL – John Cena) You Hear Those Horns? You’re Finished! Reversal: Antic Put up to 1 card from your Ringside into your hand. Unique F:5 D:3
106/130 (STARTER DECK – FOIL – John Cena) I’m Tougher than Nails Antic Put all cards from your Ringside into your hand: shuffle all cards from your hand into your Arsenal except for 2. Unique F:12 D:0
107/130 (ULTRA RARE – FOIL – John Cena) Doctor of Thuganomics Pre-match: Storyline Superstar Value: +2 New Superstar Ability: Successfully play a Core: put up to 1 Mean from your Ringside into your hand. Your opponent reverses a Core or a Mean from his hand: draw up to 1 card. Unique
108/130 (ULTRA RARE – FOIL – John Cena) Knock Your Shell Off Mid-match Trademark: Mean Put up to 1 card from your opponent’s Ring into his Ringside. Unique head F:8 D:9
109/130 (ULTRA RARE – FOIL – John Cena) The STFU Trademark: Colossal Discard up to 5 cards: your opponent discards the same number of cards. Unique neck F:15 D:15
110/130 (ULTRA RARE – FOIL – John Cena) The Untouchable FU Trademark: Colossal / Reversal: Momentum Shuffle any number of Holds from your Ringside into your Arsenal. Unique back F:30 D:30
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Post by Ace Rimmer, Attorney at Large on Nov 14, 2006 23:48:49 GMT -5
91/130 (STARTER DECK – FOIL – Batista) Batista (Superstar Card) Starting Hand Size: 9 Superstar Value: 5 Superstar Ability: Successfully play a Throw: your opponent puts 1 random card from his hand on the bottom of his Arsenal.
92/130 (STARTER DECK – FOIL – Batista) The Animalistic Clothesline Trademark: Mean Discard 2 cards. Put up to 2 cards from your opponent's Ring into his Ringside. Unique neck F:6 D:10
93/130 (STARTER DECK – FOIL – Batista) The Hanging Tree Trademark: Mean Put up to 3 Throws from your Ringside into your hand. Unique neck F:16 D:14
94/130 (STARTER DECK – FOIL – Batista) The Guardian Powerslam Trademark: Mean / Reversal: Hold If played as a Trademark: –20F Unique back F:30 D:10
95/130 (STARTER DECK – FOIL – Batista) Inside This Pit of Danger Reversal: Antic Your opponent discards 1 random card. Unique F:2 D:1
96/130 (STARTER DECK – FOIL – Batista) I'll Chew Them Up and Spit Them Out Antic Draw up to 8 cards. Discard 2 cards. Unique F:6 D:0
97/130 (ULTRA RARE – FOIL – Batista) I Walk Alone Pre-match: Storyline Discard 2 cards. Superstar Value: +4 New Superstar Ability: Your Colossals are -6F. Successfully play a Colossal: draw up to 1 card. Unique
98/130 (ULTRA RARE – FOIL – Batista) A Thousand Years of Anger Mid-match Reversal: Mean or Colossal Put 1 random card from your hand on the bottom of your Arsenal. Unique F:3 D:3
99/130 (ULTRA RARE – FOIL – Batista) The Evolved Spinebuster Trademark: Colossal / Reversal: Assault or Throw Reversal: your opponent discards 5 cards. Unique back F:20 D:15
100/130 (ULTRA RARE – FOIL – Batista) The Demon Bomb Trademark: Colossal Shuffle up to 5 cards from your Ringside into your Arsenal. Unique back F:35 D:35
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Post by RawManiac on Nov 17, 2006 15:14:24 GMT -5
111/130 (STARTER DECK – FOIL – Rey Mysterio) Rey Mysterio (Superstar Card) Starting Hand Size: 8 Superstar Value: 4 Superstar Ability: Once during each of your turns, you may discard 1 card: search your Arsenal for up to 1 Assault, reveal it, put it into your hand, and shuffle your Arsenal.
112/130 (STARTER DECK – FOIL – Rey Mysterio) The Original 619 Trademark: Mean: Follow-up: Card Your opponent discards 1 random card. Unique head F:6 D:9
113/130 (STARTER DECK – FOIL – Rey Mysterio) The 1904 Trademark: Mean: Follow-up: Maneuver Your opponent discards cards equal to the number of Uniques in your Ring. Unique chest F:8 D:12
114/130 (STARTER DECK – FOIL – Rey Mysterio) Rey-Rey’s Wheelbarrow Bulldog Trademark: Mean / Reversal: Throw If played as a Trademark: –10F Unique head F:12 D:8
115/130 (STARTER DECK – FOIL – Rey Mysterio) Think Nothing of It … But Love It Reversal: Mean or Colossal Shuffle up to 11 cards from your Ringside into your Arsenal. Unique F:15 D:5
116/130 (STARTER DECK – FOIL – Rey Mysterio) Too Much Damage for One to Manage Antic If your next card this turn is a Maneuver, it has Momentum. Unique F:0 D:0
117/130 (ULTRA RARE – FOIL – Rey Mysterio) From Cruiserweight to Heavyweight Champ Pre-match: Storyline Draw 1 card. Superstar Value: +2 New Superstar Ability: Your non-F:0 Cores read as F:0. Successfully play a printed non-F:0 Core: put up to 1 Core from your Ringside into your hand. Unique
118/130 (ULTRA RARE – FOIL – Rey Mysterio) Do It For My People Mid-match Antic Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal. Unique F:8 D:0
119/130 (ULTRA RARE – FOIL – Rey Mysterio) Droppin’ Da Dime Trademark: Mean All players discard 10 cards. Unique back F:10 D:10
120/130 (ULTRA RARE – FOIL – Rey Mysterio) Mysterio’s West Coast Pop Trademark: Colossal: Follow-up: Card Unique chest F:20 D:20
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Post by RawManiac on Nov 17, 2006 15:15:17 GMT -5
Arriving in stores the end of 2006 or the beginning of 2007 to coincide with Revolution’s legality at tournaments:
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To facilitate the Revolution, stores only need SIX players for a sanctioned Revolution event so kits are designed for SIX man events. Stores with more than six players per event should, as always, do a little bit of “tourney kit math” where if they average 9 players per event they should buy 3 kits per 2 events and divvy up the prizes accordingly.
This kit isn’t just for Revolution events: no matter what format you are running, since all Revolution cards are legal in all formats, this kit is perfect for your All Axxess, Afterburn, or any other format event.
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Everyone who enters the tournament gets—PACKED 6 / KIT
Raw Deal Revolution 2 Promo Card:
P-1 A New Breed Unleashed w/ Ad Copy Extreme: Core Requirement: Extremist Unique head F:0 D:6
(Note: the above card, due to it being Unique and only for Extremists, will have limited quantities, much like all recent promotional cards, and will only appear for the first few waves of the tournament kit.)
Everyone who enters the tournament also gets—PACKED 6 / KIT
P-2 Only One Solution: Revolution Hold: Core / Reversal: printed 1D—7D Assault, Hold, or Throw arm F:4 D:1
3rd—6th Place each get to pick 1 Superstar + his Specific from the below list. (Each Superstar with the Specific will come together.)
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3rd, 4th, 5th, or 6th Place—PACKED 1 / KIT P-3—FOIL CM Punk (Superstar Card) Starting Hand Size: 7 Superstar Value: 0 Extremist <Superstar Crossed Out> Ability: Successfully play a Maneuver: put up to 1 Hold from your Ringside into your hand.
P-4—FOIL Straight-edge (CM Punk logo) Reversal: Mean or Colossal Overturn 1 card. Shuffle up to 9 cards from your Ringside into your Arsenal. Unique F:8 D:5
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3rd, 4th, 5th, or 6th Place—PACKED 1 / KIT P-5—FOIL Sabu (Superstar Card) Starting Hand Size: 9 Superstar Value: 3 Extremist <Superstar Crossed Out> Ability: You may put 1 card from your hand on the bottom of your Arsenal after you successfully play an Assault: your opponent discards 1 random card.
P-6—FOIL Suicidal—Homicidal—Genocidal (Sabu logo) Pre-match: Event Once during each of your turns, before your Draw: put up to 1 Assault from your Ringside on top of your Arsenal. Unique
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3rd, 4th, 5th, or 6th Place—PACKED 1 / KIT P-7—FOIL Sandman (Superstar Card) Starting Hand Size: 8 Superstar Value: 1 Extremist <Superstar Crossed Out> Ability: Successfully play a Maneuver: put up to 2 cards from your Ringside on the bottom of your Arsenal.
P-8—FOIL The Extreme Icon (Sandman logo) Pre-match: Event Your Means are -1F times the Superstar Value of your opponent. Unique
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3rd, 4th, 5th, or 6th Place—PACKED 1 / KIT P-9—FOIL Test (Superstar Card) Starting Hand Size: 8 Superstar Value: 2 Extremist <Superstar Crossed Out> Ability: Your Colossals are -1F times the Fortitude in your opponent’s Ring.
P-10—FOIL Test’s TKO (Test logo) Trademark: Colossal During your turn, if this card is in your Ringside, you may discard 1 Assault and 1 Throw: put this card into your hand. Unique head F:30 D:30
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1st or 2nd Place (1st chooses 1, 2nd gets the other)—PACKED 1 / KIT P-11—FOIL <WWE logo> Intercontinental Title Belt Pre-match: Object When played, draw 2 cards: Superstar Value: +1 When played, instead draw 1 card: Superstar Value: +2 Universally Unique
1st or 2nd Place (1st chooses 1, 2nd gets the other)—PACKED 1 / KIT P-12—FOIL <WWE logo> Heavyweight Title Belt Pre-match: Object When played, your opponent discards 2 cards: Superstar Value: +3 When played, instead your opponent discards 1 card: Superstar Value: +4 Universally Unique
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Post by RawManiac on Nov 17, 2006 15:15:51 GMT -5
1 91 Batista (Superstar Card) 1 92 The Animalistic Clothesline 1 93 The Hanging Tree 1 94 The Guardian Powerslam 1 95 Inside This Pit of Danger 1 96 I’ll Chew Them Up and Spit Them Out
1 49 Power Slam 1 51 Press Slam 1 77 Gone—Not Forgotten (PM)
1 42 Arm Bar Takedown 1 43 Snap Mare 1 44 Russian Leg Sweep 1 45 Atomic Drop 1 46 Gut Buster 1 47 Bulldog 1 53 Masochist at Heart 1 54 Try To Get Away 1 55 I Won’t Be Beat Tonight 2 62 Muster Some Moves 1 63 Run—Don’t Hide 1 64 Look Under the Ring 1 75 Ring Psychology: Throw (PM) 1 85 Fall-away Suplex (MM-M)
2 01 Slap 2 02 Chop 1 03 Punch 1 04 Head Butt 1 05 Kick 1 06 Running Elbow 2 18 Collar & Elbow Lockup 2 19 Wrist Lock 1 20 Arm Bar 1 21 Standing Side Headlock 1 22 Front Face Lock 1 23 Full Nelson 2 35 Headlock Takedown 2 36 Double Leg Takedown 2 37 Belly to Belly Suplex 1 38 Fireman’s Carry 1 39 Hip Toss 1 40 Body Slam 1 41 Inverted Atomic Drop 1 52 You Telegraphed It 1 58 Out Here All Night 3 59 Snatch & Lift 1 60 Cinch It In 2 61 Throw into the Ring Ropes 1 71 A New Plan (PM) 1 81 Before This Gets Out of Hand (MM-R) 1 82 Wreckless Intent (MM-A)
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1 101 John Cena (Superstar Card) 1 102 Freestyle Shoulder Block 1 103 Chain Gang Headlock 1 104 The Marine Slam 1 105 You Hear Those Horns? You’re Finished! 1 106 I’m Tougher than Nails
1 33 STF 1 76 Hardcore Hell (PM) 1 87 Layla: <WWE logo> Diva to the Core (MM-A)
1 25 Chin Lock 1 26 Bear Hug 1 27 Head Vise 1 28 Sleeper 1 29 Bow & Arrow 1 30 Abdominal Stretch 1 53 Masochist at Heart 1 54 Try To Get Away 1 55 I Won’t Be Beat Tonight 2 63 Run—Don’t Hide 1 64 Look Under the Ring 1 73 Ring Psychology: Assault (PM) 1 75 Ring Psychology: Throw (PM) 1 84 Boston Crab (MM-M)
2 01 Slap 2 02 Chop 1 03 Punch 1 04 Head Butt 1 05 Kick 1 06 Running Elbow 1 07 Big Boot 2 18 Collar & Elbow Lockup 2 19 Wrist Lock 2 20 Arm Bar 1 21 Standing Side Headlock 1 22 Front Face Lock 1 23 Full Nelson 1 24 Chicken Wing 2 35 Headlock Takedown 2 36 Double Leg Takedown 1 37 Belly to Belly Suplex 1 38 Fireman’s Carry 1 39 Hip Toss 1 40 Body Slam 1 41 Inverted Atomic Drop 1 52 You Telegraphed It 1 58 Out Here All Night 2 59 Snatch & Lift 2 60 Cinch It In 2 61 Throw into the Ring Ropes 1 81 Before This Gets Out of Hand (MM-R)
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1 111 Rey Mysterio (Superstar Card) 1 112 The Original 619 1 113 1904 1 114 Rey-Rey’s Wheelbarrow Bulldog 1 115 Think Nothing of It … But Love It 1 116 Too Much Damage for One to Manage
1 15 European Uppercut 1 16 Discus Punch 1 17 Clothesline
1 08 Haymaker 1 09 Roundhouse Punch 1 10 Shoulder Block 1 11 Spinning Heel Kick 1 12 Running Lariat 1 13 Drop Kick 1 53 Masochist at Heart 1 54 Try To Get Away 1 55 I Won’t Be Beat Tonight 1 62 Muster Some Moves 1 63 Run—Don’t Hide 1 64 Look Under the Ring 2 73 Ring Psychology: Assault (PM) 1 83 Knife-Edge Chop (MM-M)
2 01 Slap 2 02 Chop 1 03 Punch 1 04 Head Butt 1 05 Kick 1 06 Running Elbow 2 18 Collar & Elbow Lockup 2 19 Wrist Lock 1 20 Arm Bar 1 21 Standing Side Headlock 1 22 Front Face Lock 1 23 Full Nelson 2 35 Headlock Takedown 2 36 Double Leg Takedown 1 37 Belly to Belly Suplex 1 38 Fireman’s Carry 1 39 Hip Toss 1 40 Body Slam 2 52 You Telegraphed It 2 58 Out Here All Night 2 59 Snatch & Lift 2 60 Cinch It In 2 61 Throw into the Ring Ropes 1 72 Previously Unannounced Match (PM) 1 81 Before This Gets Out of Hand (MM-R) 1 82 Wreckless Intent (MM-A)
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1 121 Triple H (Superstar Card) 1 122 The Triple H High Knee 1 123 The Cerebral Sleeper 1 124 Smacked with the Sledgehammer 1 125 Behold The King 1 126 Bow Before the Throne
1 50 DDT 1 56 Why Don’t You Kiss My A%$? 1 80 Your Chance in the Limelight (PM)
1 08 Haymaker 1 10 Shoulder Block 1 12 Running Lariat 1 25 Chin Lock 1 27 Head Vise 1 30 Abdominal Stretch 1 43 Snap Mare 1 46 Gut Buster 1 47 Bulldog 1 53 Masochist at Heart 1 54 Try To Get Away 1 55 I Won’t Be Beat Tonight 1 64 Look Under the Ring 1 83 Knife-Edge Chop (MM-A) 1 84 Boston Crab (MM-A)
2 01 Slap 2 02 Chop 1 03 Punch 1 04 Head Butt 1 05 Kick 1 06 Running Elbow 2 18 Collar & Elbow Lockup 2 19 Wrist Lock 1 20 Arm Bar 1 21 Standing Side Headlock 1 22 Front Face Lock 1 23 Full Nelson 2 35 Headlock Takedown 2 36 Double Leg Takedown 1 37 Belly to Belly Suplex 1 38 Fireman’s Carry 1 39 Hip Toss 1 40 Body Slam 1 41 Inverted Atomic Drop 1 52 You Telegraphed It 2 58 Out Here All Night 2 59 Snatch & Lift 2 60 Cinch It In 2 61 Throw into the Ring Ropes 1 71 A New Plan (PM) 1 72 Previously Unannounced Match (PM) 1 82 Wreckless Intent (MM-A)
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