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Post by AgentShow on Dec 20, 2005 5:57:47 GMT -5
Agent Show SHS: 1+ SSV: 1+ Moderator Ability: You may reveal any number of Super Board or Team Agent enforcer card.Chose one enforcer. Once Durring each of your turns you may shuffle up to two cards in your hand into your arsenal and draw that many Cards Your cards tittled "WWF Hardcore Championship" have the added text "When this card is in your ring area your maximum number of pre-match cards you may have in your ring area are +1."
The Super Board Enforcer 1[/i] Raw Maniac SHS: 7 SSV: 6 SSA: Twice a turn, you may discard a backlash deck card, and your next card with a Raw Logo or with "Raw" in the title, is considered to be 0f.
Ace Rimmer SHS: 6 SSV: 5 SSA:Your submission maneuvers are -3F. Your submission maneuvers that do not have the Chain or Heat trait (except Clutch onto Opponent and Apply Illegal Leverage) are +2D and can not be reversed by Stranlge Hold or Reach for the Ropes from hand unless your opponent first discards 3 cards.
Team Agent Enforcer 1[/i] Agent Jericho SHS: 6 SSV: 6 SSA: Once a turn you may discard any non-unique manuever to search your arsenal for a card tittled Commishiner Rules. Reveal it to your opponent and put it into your hand.
Agent RTC SHS: 6 SSV: 8 SSA:Your cards tittled "Raw Deal World Championship" have the added text "When this card is in your ring area your maximum number of pre-match cards you may have in your ring area are +1." All your reversal cards are -3F.
The Junk Yard (Agent Show, Agent Evolution logo) Pre-Match: Venue Your foreighn object manuevers are -4F. When this card is in your ring area you may discard a non-unique, non-hybrid reversal card to search your arsenal for a foreighn object card. F0 D0 Perminent Unique
The 16 Time Hardcore Champion Reversal: Special Reverse any non-unique manuever and shuffle up to # cards from your ring side pile into your arsenal. Where #= your super star value -2. F16 D0 Unique
Reverse F-5 TMF/Reversal: Special As a reversal, reverse any Trade Mark Finnisher maneuver. F30 D25 Unique
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kimano
Jobber
The Japanese Angel
Posts: 22
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Post by kimano on Dec 31, 2005 1:46:41 GMT -5
Urreku Hoshikuro SHS: 8 SSV: 2 Shogunate superstar ability: You may pack 1 HHH card and 1 Molly Holly card. You may not pack any cards with "cheat" or "ego" in the title. At the prematch you may search for 1 card with "honor" in the title. Once during each of your turn, when you have more F than your opponent you may discard 2 cards and your opponents SSA is blanked until your next turn.
The Callback(Urreku Hoshikuro logo-UR foil) Trademark Finisher + Action/reversal: special
This card can't be packed by Eugene. As a manuever, when played look at your opponent hand and discard a card of choice. As a reversal, this card is -30f and -25D, remove this card from the game and reverse any card if it isn't the first or second played. If the card is a chain card do not discard any cards to it. If it is a multi, it is completely reversed. Unique Multi F: 30 D: 25
Budokan Hall(Urekku Hoshikuro+Team Samurai+Tajiri logo UR) Prematch Venue
Maybe be played even if your opponent played a venue, his venue is blanked and this card gains it text. you can't play the card "The old Switcheroo." When you play this card and your opponent doesn't a venue card in his ring area, during each of your turns you may search for a manuever reveal it to your opponent shuffle your arsenal, if you do you may shuffle a card that has been removed from the game into your arsenal. universally active permanent RMS ACE unique F: 0 D: 0
The Japanese Angel(Urreku Hoshikuro and Angels logo starter foil) Action
Shuffle up to # cards from your ringside pile into your arsenal. When the card "The Callback" is removed from the game, your opponent discard # cards from his hand and/or bashlash deck when # is equal to your opponents SSV. Unique F: 20 D: 0
You have no honor!(urekku Hoshikuro logo) Reversal: special
Reverse any card that is the third card played(even if it irreversable or the card apply illegal leverage). When played from hand and you have exactly 0F, your next two cards can't be reversed from your opponents hand and his SSA is blanked. Unique F: 0 D:0
Backed by the Shogunate.(no logo) Action
Shuffle in 4 cards. While the cards "Budokan Hall" or "Osaka, Japan" are in your ring area, you may search for a manuver, shuffle an extra 4 cards in,and your opponent may look for any non-unique manuever. End your turn F: 6 D:0
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Post by cryonix on Dec 31, 2005 22:28:41 GMT -5
Cryonix:
Hand Size: 8 Superstar Value: 2
Superstar Ability: Your opponent must discard an extra card in order to reverse your Chain Manuvers from their hand or Backlash deck. You may pack the cards titled "The Mood is About to Change" and "Angle's German Suplex".
The Terrible Towel Backstage Card
Must be revealed with your superstar card. When your opponet plays an Action card that is not his first action card played this turn, you may hide this card to either draw 2 cards, shuffle 2 cards from your ringside pile into your arsenal or force your opponet to discard 2 cards.
Cryonic Crossface Trademark Finisher/Reversal: Special Fortitude: 25 Damage: 20
As a reversal, Reverse any non-Trademark finisher manuver and end your opponent's turn.
The True Chain Wrestling Master Mid-Match Action/Reversal: Action Fortitude: 10 Damage: 0
As an action, search your arsenal and ringside pile for up to three non unique chain manuvers and place them in your hand. For the rest of the turn, your opponent cannot play the card "Chained Heat". As a reversal, reverse any Action and end your opponents' turn.
High Impact Leg Lock Submission+Submission: Chain Fortitude: 8 Damage: 8
When successfully played, Draw two cards or Shuffle two cards from your ringside pile into your arsenal.
Greco-Roman Takedown Grapple: Chain/Reversal: Grapple Fortitude: 12 Damage: 8
As a manuver, search your arsenal for the card titled "Flawless Excecution" and put it in your hand. As a reversal, reverse any Grapple and end your opponent's turn.
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Post by edge4life on Mar 17, 2006 16:04:36 GMT -5
Here's mine:
The Wisconsin Phenom SHS 3 SSV 0 You may pack and play an additional 5 prematch cards. your cards titled underated superstar are not active. you may pack first to tap out match, premiere raw superstar and premiere smackdown superstar in your backstage area. you may pack heel, face, cheater, and fan favorite cards in your arsenal and backlash deck. you cannot pack the cards titled: Argue With Tony Chimel and Product Endorsements.
sleeper body scissors trademark finisher+ trademark finisher can only be played after a successfully played card. when successfully played, search your arsenal for the card titled maintain hold. if it is your next card played ignore the "can only be played after..." text. SV3 unique raw+smackdown logo F30 D22
i fear nothing action+action/reversal: special as an action, shuffle this card and three cards from your ringside pile into your arsenal as a reversal, reverse any high risk or trademark finisher and end your opponents turn. unique raw+smackdown logo F10 D0
don't make me angry action+action/reversal: special as an action, shuffle this card into your arsenal and your opponent discards two cards. as a reversal, reverse any card played and end your opponent's turn. when this card is in your ringarea, it cannot be blanked and your maneuvers are +3D. unique permanent raw+smackdown logo F2 D0
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Post by RawManiac on Mar 18, 2006 19:11:01 GMT -5
Your ability is fuckin retarded. Sorry.. lol... but its so broken.... The cards are fine... But Ability... God... 17shs with underrated is ridiculous, plus you can drop product endorsement and tony chimmel, thats uber broken.
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Post by edge4life on Mar 20, 2006 11:36:23 GMT -5
good point, so i modified it
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Post by ~Fusion~ on Mar 20, 2006 19:48:55 GMT -5
still broken.
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guin
Jobber
Posts: 3
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Post by guin on Aug 16, 2006 4:58:21 GMT -5
Guin SHS: 6 SSV: 1
Sb Superstar Ability: Once during each of your turns, you may discard 2 cards and you may ignore the "can only be played" text of your next high risk maneuver. You cards titled "hurricanrana" are F:5, D:5 and may reverse grapple maneuvers if played from hand.
Head Knocker (Ultra Rare- Guin logo) Prematch Feud Whenever you succesfully play a high risk maneuver, you may shuffle 2 cards from your ringside pile into your arsenal and you may draw one card.
Your starting hand size is +2 if your opponent has a feud. ACE symbol Permanent, Unique F:0 D:0
Metal Head Trademark Finisher Can only be played if you reversed a card to end your opponents last turn and this is the first card played of your turn. If your fortitude rating is at least 10F higher than your opponents, your opponents discards 5 cards from his hand. Unique F:15 D:15
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Post by Ace Rimmer, Attorney at Large on Aug 25, 2006 5:35:46 GMT -5
i decided to revise my cards, with the release of new sets:
Ace Rimmer SHS: 6 SSV: 5 SB Chairman SSA: Your Submission maneuvers that are neither Chain or Heat are +2D and can not be reversed by Strangle Hold or Reach for the Ropes. Your fortitude is +2 for each card with the word "Juggalo" in title in your ring area. You may pack the card titled "Oh, It's True".
Portland, Oregon Prematch Venue Hide one of your opponent's non-Superstar Specific backstage cards. While this card is in your Ring Area, neither player may play the following cards: The Old Switcharoo Old School Wrestling Match or Break It Out, Break It Down, Breakin Rules, Breakin Ground. Your opponent must discard 2 cards in order to reverse any of your Submission maneuvers that are neither Chain nor Heat from Backlash Deck (if the card is the first card you played during your turn), Hand or Ringside pile. F:0 D:0 Universally Active
The Superboards Juggalo Admin Action Draw 2 cards then put any # of cards from your hand under your arsenal, your opponent chooses one of the following for each of those cards +3: You draw a card, you shuffle 1 card that has been removed from the game into your arsenal, your shuffle 2 cards from your ringside pile into your arsenal or he discards a card. F: 17 D: 0 Unique.
(Note: he can not choose for you to recover from either location, if there is nothing there, nor can he choose to discard when he has no hand.)
The Ace of Spades Trademark Finisher/Action As a Maneuver: This card is -5F while Ring Psychology: Back is in your ring area. when played after a submission maneuver of 4D or greater, or a card with "Drop Toe Hold" in title, can only be reversed from arsenal. And if the next card you play this turn is Maintain Hold, disregard the "can only be played after..." text, and it can not be reversed. As an action, this card is -15D, remove this card from the game. your opponent discards his hand and backlash deck. When successfully played, draw a card, and shuffle 3 cards from your ringside pile into your arsenal. F:30 D:20 SV:3 Unique
The Lock Button (RawManiac, Agent Show, Ace Rimmer, Krackerjack Logos) Reversal:Action Reverse any action and end your opponent's turn, remove the reversed card from the game. Draw a card, and your opponent discards a card if the reversed card was a non-hybrid action. This card is -1F if reversing a set-up or midmatch action, -3 if both. F:3 D:1
Juggalos Don't Die Prematch: Event While this card is in your ring area you may put this card into your ring side pile to reverse any non-unique maneuver, your opponent may discard 2 cards. if he does, his turn continues, otherwise, end his turn. he may not play Maneuvers for the remainder of the turn, unless they are Dynamic or Volley. While this card is in your ringside pile, you may remove this card from the game to reverse any Action, your opponent may discard 2 cards. if he does, he continues his turn, otherwise end his turn. he may not play actions for remainder of the turn, unless they are Dynamic, which he is allowed to play (overriding the Dynamic text) F:0 D:0 Unique ACE
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Stormcat
Low-Carder
I'm Advanced!
Posts: 118
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Post by Stormcat on Aug 25, 2006 9:59:31 GMT -5
This is based upon the fed I'm a part of:
Sean Taft (Sean Taft Logo) Starting Hand: 6 Superstar Value: 4 <CWF Logo> Superstar Ability: Once during each of your turns, you may remove a maneuver card in your hand from the game to search your arsenal for a non-unique maneuver of the same type, reveal it to your opponent, put it in your hand, and shuffle your arsenal.
Schwien (Sean Taft Logo) Trademark Finisher/Reversal: Special As a Maneuver, can only be played after a successfully played maneuver or of you ended your opponent‘s last turn with a Unique reversal and this is the first card played on your turn. If played after a Unique Maneuver, this card cannot be reversed from your opponent’s Arsenal. As a Reversal, reverse any card played after a set-up card or reverse any card played after the card titled Irish Whip and end your opponent’s turn. (RMS Logo) *** Unique <CWF Logo> F: 35 D: 20
Imagine Accepting The Truth! (Sean Taft and The Horde Logos) Pre-Match Event When played by The Horde, hide 1 non-enforcer card in your opponent's Backstage Area. When this card is in your ring area, all Non-Superstar Specific cards with the word "discard" or "hand size" have blank text. Whenever you successfully play a Superstar Specific card, draw 2 cards. Unique <CWF Logo> Permanent F: 0 D: 0
The Falcon Arrow (Sean Taft Logo) Grapple: Chain Can only be played after a successfully played card. When successfully played, if you have 5 or more cards removed from the game then your opponent, you win via Pinfall victory. ** Unique <CWF Logo> F: 15 D: 10
Blood Brother (Sean Taft Logo) Reversal: Special This card is +#F. Reverse any non-Unique card and end your opponent’s turn. Draw # cards. # = the printed Fortitude on the reversed card. (RMS Logo) Unique <CWF Logo> F: 0 D: 0
It Came From El Passo! (Sean Taft Logo) Submission/ Reversal: Strike As a reversal, reverse any Strike maneuver played from your opponent’s ringside pile or of 10D or greater and end your opponent’s turn. When successfully played, search your arsenal for any card, reveal it to your opponent, and place it in your hand. * Unique <CWF Logo> F: 20 D: 10
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Post by chaps on Aug 27, 2006 8:25:31 GMT -5
Chaps SHS: 2 SSV: 0 SB Ability: Your cards are never considered multis and your opponent ignores the "Can only be reverse" from your cards. Your opponent's cards are never considered multis. You do not draw a card during your draw segment. When you or your opponent ends your turn, draw 2 cards.
THE Chaps (Ultra-Rare, Chaps Logo) Pre-Match: Event Your opponent's cards that have "Can only be reverse" in the text have blank text. Unique Permanent F:0 D:0
Underestimated (Ultra-Rare, Chaps Logo) Pre-Match: Feud Your hand size is +2. You do not start the game. Your maneuvers can not be reverse from your opponent's ring area or backstage area. Universally unique Permanent F:0 D:0
Only 2 victories in 1 year (Premium, Chaps Logo) Reversal: Special Reverse any card and end your opponent's turn. If you do not play a successful maneuver during your next 3 turns, you loose the game via pinfal. Permanent Unique F:0 D:10
Enough Already! (Premium Rare, Chaps Logo) Trademark Finisher This card can be reverse by the card A revolution of the Mind. When this card is in your ring area, at the beginning of your turn, overturn 1 card. Unique. Permanent SV: * * * F:45 D:30
Backed by Money (Premium Rare, Chaps Logo) Action Can not be reverse, even by the card title sidewalk slam. When this card is not successfully played reshuffle your ringside pile and your hand into your arsenal and you can not reverse from your arsenal anymore. When successfully played reshuffle half your ringside pile and half your hand into your arsenal and the next maneuver your opponent plays can not be reverse from your hand, backlash deck, ring area or backstage area. Unique F: 25 D:10
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Post by jeffhardy247 on Sept 10, 2006 5:35:10 GMT -5
this one is for my brother
tim STARTING HAND SIZE: 6 SUPERSTAR VALUE:3
sb superstar ability:durn your turn you may discard any number of cards and your next card played this turn is -5 fortitude for each card discarded.
rockland, massachussets prematch venue (tim logo) your starting handsize is -2 once durn each of your turns you can dicard 2 cards to search your deck for 1 card and put it into your hand. f:0 d:0 permenent unique ACE
managed by my little brother jesse prematch manager (tim logo) durn anyturn you may put this card into your ringside pile to reverse any non-unique card and end your opponents turn. durn anyturn if this card is in your ring area you may remove it from the game if your opponent is playing a reversal card to put that card into his ringside pile and the card that he reversed is still sucsessful. f:0 d:0 unique
the tuff brake trademark finisher+trademark finisher(tim logo) can only be played after a d:7 or greater manuever.if reversed from your opponents hand or backlash deck discard 1. f:35 d:30 unique 3 stun value
tim's flying elbow drop high risk(tim logo) can only be played after a seccesfully played manuever. f:20 d:17 unique 2 stun value
knowing all the secrets from storts entertainment action/reversal(tim logo) as an action you may shuffle this card into your arseanal and your next card played this turn is +10D.
as a reversal when overturned compleatly reverse any manuever and end your opponents turn.
if this card is removed from the game you may discard 3 cards to shuffle it back into your deck f:5 d:0 unique
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Post by magi9088 on Sept 10, 2006 13:57:06 GMT -5
Michael Landry SHS: 9 SSV: 2
SSA: You may pack the Superstar Card, Pocket in your Backstage area and reveal it along with this card. When both Superstar Cards are revealed, you are considered to have both Superstar Abilities and to have the average (rounded up) of those Superstars' Starting Hand Size and Superstar Value, before modifiers. Also, while both Superstar Cards are revealed, during each of your turns, before your draw segment, you must overturn 3 cards.
Once, during each of your turns, you may reveal a card in your hand to your opponent, put it on the bottom of your arsenal, search your arsenal for a maneuver of the same Fortitude Rating, put it into your hand, and shuffle your arsenal.
Ruling: (Didn't feel like messing with the text on the actual card, because it's already really long) If you are packing the Superstar Card, Pocket, you must reveal it and you may pack cards with the Pocket logo.
The Plunge (Michael Landry Logo) Maneuver: Trademark Finisher/Action As a maneuver, when successfully played, you may search your arsenal for any superstar-specific card, reveal it to your opponent, and put it into your hand. As an Action, this card is -25 F and - 18 D. Place this card on the bottom of your arsenal and search for any maneuver card, reveal it to your opponent, and put it into your hand. Unique SV: 2 F: 25 D: 18
The Fans Don't Want To See That (Michael Landry Logo) Pre-Match Feud If your opponent is Pocket, your Starting Hand Size and Superstar Value are +2. At the end of the Pre-Match phase, you may search your arsenal for a Maneuver or Action Card with a Fortitude Rating equal to or less than your Superstar Value. Unique F: 0 D: 0
Don't Tempt Me, Junior (Michael Landry Logo) Action You may search your arsenal for up to two non-reversal maneuver cards, reveal them to your opponent, place them into your hand, and shuffle your arsenal. If you do not attempt to play a maneuver immediately after this card, Discard all maneuver cards in your hand and then reveal your hand to your opponent. F: 6 D: 0
Are You Ready To Take The Plunge? (Michael Landry Logo) Action/Reversal: Special As an Action, this card is -5 F. Choose a number. You're opponent discards cards and you draw cards equal to the number of maneuvers in your ring area with a Fortitude rating equal to the chosen cards. As a Reversal, reverse any non-Strike maneuver and end your opponent's turn. Unique F: 15 D: 6
Cobra Clutch Side Effect (Michael Landry Logo) Grapple + Grapple Can only be reversed from your opponent's hand. When you reveal this card for your Superstar Ability, you may draw one card. Unique F: 10 D: 8
Pocket SHS: 5 SSV: 0
SSA: You may pack the Superstar Card, Michael Landry in your Backstage area and reveal it along with this card. When both Superstar Cards are revealed, you are considered to have both Superstar Abilities and to have the average (rounded up) of those Superstars' Starting Hand Size and Superstar Value, before modifiers. Also, while both Superstar Cards are revealed, during each of your turns, before your draw segment, you must overturn 3 cards.
If you successfully played an Action card during your last turn, during your opponent's turn, you may overturn 2 cards to completely reverse any non-Trademark Finisher Maneuver.
Ruling: (Didn't feel like messing with the text on the actual card, because it's already really long) If you are packing the Superstar Card, Michael Landry, you must reveal it and you may pack cards with the Michael Landry logo.
Dance, Pocket! Dance! (Pocket Logo) Action + Action You may draw up to 3 cards. Your opponent may discard two cards, if he does not, he cannot play Action cards during his next turn. Unique F: 3 D: 0
Cry Like A Little Girl (Pocket Logo) Reversal: Special Can only be played after a successfully played maneuver. You only overturn half (rounded down) of that maneuver's damage. You can still reverse the maneuver from your arsenal when an applicable reversal card is overturned. F: 0 D: 0
Ironman Slam (Pocket Logo) Maneuver: Trademark Finisher Can only be played after a successfully played 3D or greater maneuver. May be reversed by the card titled Escape Move. Unique F: 20 D: 15
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Post by chaps on Sept 24, 2006 12:09:10 GMT -5
This is for my Local Tournement Manager:
Baine SHS: 6 SSV: 5 SB Ability: Once during each of your turn, search your arsenal for one card and put it into your hand then discard half your hand round down. You may not pack any cards with the: "...You win via pinfall victories..." in the text. Your SHS is -1 for every backstage card your opponent has revealed with his superstar. Pre-match cards that increases or decreases your hand size are blank.
The Human Juggernauth (Ultra-Rare, Bane Logo) Pre-Match: Event This must be the first pre-match event card played during your turn. You may not play any more non-superstar specefic pre-match cards. If you are about to lose the game via pinfal, put this card out of the game and reshuffle all of your non-backlash cards that were put out of the game into your arsenal. Unique F: 0 D: 0
I wont allow that! (Ultra-Rare, Baine Logo) Reversal: Special Reverse any maneuver and end your opponent's turn. Search Your arsenal for one card and and skip your next turn. Unique F: 15 D: 15
6'06" 300 lbs. (Starter Foil, Baine Logo) Reversal: Special Reverse any card and end your opponent's turn. If you have fewer cards then him, draw until you have half his hand round up. Unique F: 10 D: 5
The Nuke (Starter Foil, Bane Logo) Trademark Finisher / Action + Action As a maneuver this card can only be reverse from your opponent's arsenal. As an action, put this card out of the game and reshuffle all of your ringside pile into your arsenal. Unique Fan Faverite SV: 3 F: 50 D: 25
The 5 Ws (Starter Foil, Bane Logo) Action / Reversal: Action As an action, look at your opponent's hand and your next maneuver played this turn is -30 Fortitude. As a reversal, this card is -20 Fortitude, reverse any action card and end your opponent's turn. Unique F: 20 D: 0
I received his ok. I'm not sure if I balanced everything but for me, it seams ok.
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Post by airkenny on Oct 20, 2006 9:26:56 GMT -5
being the raw maniac of the world ( raw logo ) reversal : special reverse any card with the word ' thats, broken, suplex, shoot or flying' and end oppoent's turn. put cards with the word ' thats, broken, suplex, shoot or flying' from your ringside pile into your hand. 12F 2D unique
total non-stop action ( tna logo ) pre match venue this card cannot be switched by the card 'the old switcheroo' when this card is in your ring area, you may put this card into your ringside pile and shuffle # cards into your arsenal where # equals to your superstar value. 0F 0D ACE unique
SMMMMAAACK-DOWWWNNNN! (smackdown logo) action shuffle all cards with the smackdown logo from your ringside pile into your hand. if you do not have the card titled 'premiere smackdown superstar' in your ring area, discard your hand after you successfully played this card. 25F 0D unique
ecw! ecw! ecw! (ecw logo) mid match action if your next card played is a foreign object, it is +10D. if you have the card titled ' ecw one night stand' in your ring area, it is cannot be reversed. 18F 0D unique
road to nowhere reversal: special reverse any multi card or the card titled 'road to victory'. when your opponent reverses your cards with the card 'road to victory' you may put this card immediately into your ring area and opponent discards his hand. 10F 3D unique RMS
doing some warm-up excercise in the locker room pre match event your first card of the game is considered to be played after a set-up card and it is -3F and +1D. 0F 1D active
showing no respect for your opponent action : set up : heel can only be played when you reversed a card from your hand and end opponent's last turn. put one card from your ringside pile into your hand or draw one card. 4F 0D
managed by the fans pre match manager when this card is in your ring area, you may put this card into your ringside pile and your next card played this turn, opponent's reversals to it are +10F. 0F 0D ACE universally unique
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Post by sinisterheel on Dec 30, 2006 4:40:43 GMT -5
Mine is pretty balanced, check it...
Sinisterheel
SHS: 6 SSV: 0
SB Superstar Ability: Once during each of your turns, if you play a Heel or Cheater card, you may remove a card from your opponent's Ring Area, and place it into his Ringside Pile.
Evil Mastermind Pre-match: Event: Heel At the end of the Pre-match phase, you may search your Arsenal for any Unique card, put it into your hand, and shffle your Arsenal. Place one card from your hand on the bottom of your Arsenal. F:0 D:0 Unique
Pull the Ref in Front Mid-match Reversal: Special Blank the text and Damage on any Maneuver of 7D or greater, and end your opponent's turn. You may search your Arsenal for any Unique card, and shuffle your Arsenal. F:13 D:0 Unique
Sinister Finisher Trademark Finisher/ Reversal: Special As a reversal, reverse any Maneuver, and end opponent's turn. You may remove two cards in your opponent's Ring Area from the game. F:25 D:25 ** Unique
Sinisterheel's Patented Low Blow Strike/Strike: Heel Draw up to 2 cards. Your opponent skips his next turn. F:0 D:5 multi ** Unique
Fight Dirty Action/Action Search your arsenal for any Heel, Cheater, or Foreign Object, reveal it to your opponent, and shuffle your Arsenal. When this card is in your Ring Area, your cards titled Dirty Low Blow are also considered Reversals which gain the added text of "As a Reversal, reverse any non-unique Strike or Grapple Maneuver. End your opponent's turn." F:0 D:0 Multi Unique
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panic
Low-Carder
Posts: 266
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Post by panic on Jan 9, 2007 21:47:40 GMT -5
ok heres mine
panic shs: 7 sv:0 ssa: when you play a card with the word "panic" in the title you may draw 2 cards. you may not pack high risk maneuvers.
panic button (ultra rare-panic logo) trademarkfinsher/reversal:special as a reversal can reverse any grapple maneuver and this card is -5f. unique f35 d25
i wouldn't push that if i were you (ultra rare-panic logo) action you may search your arsenal for the card titled "panic button".it is also -5f. if you do not you may then draw up to 12 cards. unique f25 d5
the underated overcome (starter deck-trav and panic logo) action/reversal:special as an action you may shuffle 8 cards from your ringside pile into your arsenal. as a reversal, reverse any action or antic card. f15 d2
the ultimate panic maneuver (starter deck-panic logo) strike/grapple/submission when you play this card you must also play either a strike,grapple, or submission maneuver of 6d or more and this is considered a multi of the card played. your turn does not end unless both maneuvers are reversed. unique 5f d8
pyschotic but friendly (starter deck-panic logo) action look at your oppenents hand.choose up to 3 cards and he discards them. you then may draw up to 4 cards. unique 5f 4d
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