thedemonkiller
Low-Carder
Death Comes to us all, when it came to me it offered me a job
Posts: 277
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Post by thedemonkiller on Apr 25, 2007 11:24:07 GMT -5
ok, unless you are playing first to tap out match, what is the point in "maintain hold"? i find the text on it very confusing...
are there any cards i can pack that have the tag logo but i'm not playing a tag team format? however if i'm playing as say the hardy boyz can i pack some more of the cards?
Ohh why would anyone want to play a card that has a negative effect eg: Snubbed by the fans"? i mean how does that help or in want situation?
if i play a move lets say "Punch" for the moment, if my opponent does not reverse it form there hand or backlash deck when i play it, then is it considered a successfully played move? and if so then if it's reversed does it stay in my ring area? and do i get the fortitude that is the printed cards damage?
and (sorry about this) if i'm playing as Chris Benoit then if i play a card that is 3D i know it will be 4D (without victim of the crippler in my ring area) however when i count my fortitude do i read the card as 3D or 4D?
thanks People, i've been meaning to ask this stuff for ages.
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Post by Daeva on Apr 26, 2007 10:03:09 GMT -5
1) Maintain Hold makes your opponent take the damage, and you get to resolve the effects, of the Maintained Submission every turn until it is reversed. EXAMPLE: I am The Rock. I play Sharpshooter (the original) and then Maintain it. On my opponent's next turn, he can't play any cards (since neither player can play a card unless it reverses the Maintained maneuver), so he will very likely end his turn. On my turn, he gets an opportunity to reverse Sharpshooter again. If he can't, I'll remove another card from his Ring, as well as draw a card, since Sharpshooter tells me to draw if I'm The Rock. (Note: if the opponent does reverse my Sharpshooter, it stays in the Ring since it was already successful.)
2) Yes, all of the tag team logo cards from the Mania expansion (Stackplex, Tandem Flapjack, and Little She-Devil) can be packed if your Superstar can only play/pack the Tag Team Title Belts. Note that this does NOT apply to Tag Team Superstars, unless they have the relevant text (the Dudley Boyz being the only one).
3) Snubbed by the Fans exists to get an opponent's Superstar Value over 3 so they can't benefit from Underrated Superstar. It was a counter for Right to Censor.
4) Once your Punch is not reversed from anywhere other than the Arsenal, it is successfully played, goes into your Ring, and counts toward your Fortitude. If it is reversed from the Arsenal, as in #1 above, it stays in your Ring and continues to contribute to your Fortitude.
5) Only printed Damage contributes to your Fortitude. Your printed 3D card gives you 3F if it does 4D, 40D, or 0D.
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thedemonkiller
Low-Carder
Death Comes to us all, when it came to me it offered me a job
Posts: 277
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Post by thedemonkiller on Apr 27, 2007 10:54:20 GMT -5
Thank you so, so, so, so, much man, now i actually understand the game better
I would ask someone to explain heat and Chain to me, but I think it’s too confusing
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Post by Daeva on Apr 27, 2007 14:10:47 GMT -5
CHAIN: when your opponent throws a Chain move at you, you can discard 2 cards. If you don't, you can't reverse the Chain card from your hand or Backlash deck.
EXAMPLE 1: I have five cards in my hand, including an Elbow to the Face. My opponent plays Body Lock (7D Chain Submission). I can only play my Elbow to the Face if I discard two cards first.
EXAMPLE 2: I have one card in my hand, Elbow to the Face, and my opponent plays the Body Lock again. Since I cannot discard 2 cards, I cannot reverse the maneuver from my hand or Backlash deck and, thus, can't play my Elbow.
The discard from this half of the Chain trait is considered an opponent's forced effect, so it will trigger Ego Boost, but since the Chain trait isn't a card, it does not trigger Booby Trap (T).
When you successfully play a Chain card and damage has been applied, you can discard 2 cards to search your Arsenal for a Chain card, reveal it, put it into your hand, and shuffle your Arsenal.
EXAMPLE 3: I successfully play Body Lock on you and it does all 7D. After the seventh card hits the Ringside pile, I can discard 2 cards to search for a Chain card, even a Chain Action, reveal it to you, put it into my hand, and shuffle my Arsenal.
EXAMPLE 4: I successfully play my last Body Lock and you overturn a Chained Heat on the first card. I can still discard 2 cards to search, since damage was applied. The same applies to Chain cards that deal 0D.
HEAT: Once during each turn (mine and my opponent's), when I have 6 or more Heat cards in my Ringside pile, I can play a Heat card from my Ringside pile.
EXAMPLE 1: It's my turn and I have 0F. I have seven Heat cards in my Ringside, including a Spinning Kick (0F/4D Strike: Heat) and a Lariat (4F/7D Strike: Heat). I can play the Spinning Kick from my Ringside. If it is successful, I cannot play the Lariat this turn because I already played a Heat card from my Ringside pile this turn.
EXAMPLE 2: After eating my Spinning Kick, you decide to go for a Body Lock. One of the cards in my Ringside is Headstrong, a 3F/2D Reversal: Heat that can only be played from my Ringside and reverses non-unique maneuvers of 10D or less. Since I still have six Heat cards in my Ringside, I can play Headstrong to reverse your Body Lock, and since it didn't come from my hand or Backlash deck, I don't have to discard 2 cards to do so.
Whenever you move cards from your Ringside from a non-Heat effect, first remove all Heat cards in your Ringside from the game.
EXAMPLE 3: You play Recovery (shuffle in 2 cards & draw 1). Since Recovery is not a Heat card, you must first remove all Heat cards in your Ringside from the game.
EXAMPLE 4: You pin me, and I use the Activated Card Effect of Wrestlemania (all players put their hands on top of their Arsenals and shuffle in cards equal to twice their superstar values). Since you don't have a choice to not shuffle in cards, your Heat cards will not be removed from the game.
EXAMPLE 5: I play Front Chancery, a 0F/5D Submission that reads, "Your opponent may shuffle 1 card from his Ringside pile into his Arsenal." If you choose to shuffle in a card, you must first remove all Heat cards in your Ringside pile from the game, since you could have chosen not to.
EXAMPLE 6: You're the Undertaker. If you use your Superstar Ability, you must first remove all Heat cards in your Ringside from the game, as Undertaker's ability isn't Heat.
EXAMPLE 7: I am Babe of the Year, and I use her Superstar Ability to remove two Heat cards in your Ringside from the game. Since you're not moving the cards, your Heat does not remove itself from the game first.
If you want me to explain Volley, I can, but that'll be another post. =)
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thedemonkiller
Low-Carder
Death Comes to us all, when it came to me it offered me a job
Posts: 277
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Post by thedemonkiller on Apr 30, 2007 14:52:09 GMT -5
wow thats just mental how you can just brake it down so well... well ok lets have volly to then i will never not understand someone talknig to me again... ohh real quick, it did anoy me when i read about the BASH trait, that i can only back cards with the word BASH in the title, is there like a loop whole about that?
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Post by Daeva on Apr 30, 2007 16:22:45 GMT -5
Re: BASH: you don't have to just pack BASH cards. While you're packing BASH cards, you can't pack Face, Heel, Raw, SmackDown!, Chain, Heat, or Volley cards. As long as a card has none of those traits, it's legal for a BASH deck. Re: Volley: every Volley card has a number following the trait, in the format "Volley: #", where # is the number. When your opponent plays a Volley card, you may randomly remove however many cards # is in your Ringside pile from the game to reverse the card and end his turn. EXAMPLE 1: I play Super Punch (0F/3D Volley: 4), and you have seven cards in your Ringside. You may randomly remove four of them from the game to reverse my Super Punch and end my turn. EXAMPLE 2: You drew and said go, so I draw and play another Super Punch. Since you now only have three cards in your Ringside, you cannot use the Volley trait to reverse my Punch, since you don't have enough cards to remove. Note: the removal for the Volley trait will remove all Heat cards in your Ringside from the game, since you choose to use it. EXAMPLE 3: I really like Super Punch, so I play another one. You have five cards in your Ringside pile, but two of them are Heat. You cannot use the Volley trait to reverse my Super Punch, because, after your Heat would be removed, there wouldn't be enough cards left to fulfill the 4-card removal. EXAMPLE 4: Late in the game, I play a Thrust Kick (7F/ Volley: 8). You have 35 cards in your Ringside, and 25 of them are Heat cards. If you choose to use the Volley trait to reverse my Thrust Kick, all 25 Heat cards will remove themselves from the game, then you will randomly remove 8 of your remaining 10 cards from the game, leaving you with 2 cards in your Ringside. If you choose not to use the trait, and instead play a Reversal card to reverse my Volley card, you fall under restrictions. On your next turn, you can only play Set-up Actions and maneuvers from your hand. If your turn ends without you playing a maneuver while under these restrictions, I get to put 1 Volley card from my Ringside into my hand. EXAMPLE 5: I play Chump Punch (also 0F/3D Volley: 4), and you reverse it with Elbow to the Face. On your next turn, you cannot play anything from your Backlash deck or Ringside pile (like Heat cards), Antics, or Actions from your hand unless they're Set-ups (note: Follow-ups don't count). If your turn ends without you playing a maneuver, either because you don't have one or because you played a Set-up Action and I reversed it, I get to pick up the Chump Punch (or any other Volley card in my Ringside) at the end of your turn. EXAMPLE 6: I throw the Chump Punch that I grabbed back, and this time, you reverse it with Managed by Stevie Richards. Since Managed by Stevie isn't a Reversal card, you're under no restrictions. If you had used the ACE of a Reversal card, like It's a Numbers Game, you still wouldn't be under any restrictions, since using an ACE isn't playing a card. EXAMPLE 7: I throw Thrust Knee Lift (9F/ Strike + Strike Volley: 8). You decide to reverse it once with the Volley trait, and once with the Step Aside in your hand. If you play the Step Aside first, you will be under no restrictions, since the last reversal to a Multi is the one that counts as reversing the card. If you play the Step Aside second, you will be under the Volley trait's restrictions. That work for you?
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thedemonkiller
Low-Carder
Death Comes to us all, when it came to me it offered me a job
Posts: 277
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Post by thedemonkiller on May 1, 2007 16:48:44 GMT -5
you simply amaze me thank you so, so, so much...
i uderstand alll of the game now.. however if i have any mroe question i know your the man to ask
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