Post by Mantisking on Nov 11, 2005 20:37:16 GMT -5
COMMON: 5
Head Scissors Takeover
High Risk / Reversal: Special
As a Maneuver, can only be played after a 4D or greater maneuver.
As a Reversal, reverse any maneuver with the words “Head Scissors” in the title and end your opponent’s turn.
SV: 1, F: 9, D: 8
Jump Kick
High Risk
Can only be played after a 3D or greater maneuver.
If played by Frankie Kazarian, this card is -2 F and can be played after a 2D or greater maneuver.
SV: 1, F: 4, D: 6
Senton Splash
High Risk
Can only be played after a 4D or greater maneuver.
F: 5, D: 9
Shining Wizard
High Risk
Can only be played after a successful maneuver.
Cannot be reversed.
When successfully played, you may put 1 Impact card from your Ringside pile into your Impact deck.
F: 7, D: 8
Split Leg Moonsault
High Risk
Can only be played after a 4D or greater maneuver, or after a maneuver played after the card titled Throw into the Corner Turnbuckle.
When successfully played by Christopher Daniels you may shuffle 1 card from your Ringside pile into your Arsenal.
F: 13, D: 7
UNCOMMON: 5
Dragon-rana
High Risk
Can only be played after the card titled From the Top Rope.
If reversed from your opponent’s hand overturn 1 card.
SV: 1, F: 15, D: 11
Flip Dive
High Risk / Reversal: Special
As a Maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the cards titled Throw Opponent out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing.
If reversed from your opponent’s hand overturn and discard 1 card.
As a Reversal, reverse the card titled Roll out of the Ring and end your opponent’s turn.
F: 13, D: 17
Flying Corkscrew Body Press
High Risk
Can only be played after a 5D or greater maneuver.
If reversed from your opponent’s hand discard 4 cards.
SV: 1, F: 9, D: 13
Flying Somersault Body Press
High Risk
Can only be played after a 5D or greater maneuver.
If reversed from your opponent’s hand discard 5 cards.
SV: 2, F: 11, D: 14
Tilt-A-Whirl Head Scissors
High Risk / Reversal: Special
Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
As a Maneuver, can only be played after the card titled Irish Whip.
As a Reversal, reverse any maneuver played after the cards titled Irish Whip or Gut Wrench and end your opponent’s turn.
F: 11, D: 12
RARE: 5
Corkscrew Suicide Plancha
High Risk / Reversal: Special
As a Maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the cards titled Throw Opponent out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing.
If reversed from your opponent’s hand overturn 4 cards.
As a Reversal, reverse the card titled Roll out of the Ring and end your opponent’s turn.
SV: 2, F: 19, D: 19
Frankensteiner
High Risk / Reversal: Special
As a Maneuver, can only be played after card titled From the Top Rope.
As a Reversal, reverse the card titled From the Top Rope and end your opponent’s turn.
SV: 1, F: 15, D: 12
Somersault Suicide Plancha
High Risk / Reversal: Special
As a Maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the cards titled Throw Opponent out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing.
If reversed from your opponent’s hand overturn 5 cards.
As a Reversal, reverse the card titled Roll out of the Ring and end your opponent’s turn.
SV: 3, F: 22, D: 20
Tower Superplex (TAG TEAM SYMBOL)
High Risk
You may play this card if your Superstar card indicates that you may play the Tag Team Title Belts.
The card titled Throw into the Corner Turnbuckle must be played before playing this card.
May only be reversed by the card titled Superplex.
When successfully played, your opponent must put 2 cards from his hand on top of his Arsenal.
SV: 2, F: 22, D: 19
“Absolutely unbelievable!” Don West
Spinning Paintbrush
High Risk
May only be played after a maneuver with the word “Takedown” in the title.
Look at your opponent’s hand.
If the next card you play is an Action, it is -2F and your opponent’s reversal to it is +2F.
F: 2, D: 0
Designers Notes:
Designers Notes #2:
Head Scissors Takeover
High Risk / Reversal: Special
As a Maneuver, can only be played after a 4D or greater maneuver.
As a Reversal, reverse any maneuver with the words “Head Scissors” in the title and end your opponent’s turn.
SV: 1, F: 9, D: 8
Jump Kick
High Risk
Can only be played after a 3D or greater maneuver.
If played by Frankie Kazarian, this card is -2 F and can be played after a 2D or greater maneuver.
SV: 1, F: 4, D: 6
Senton Splash
High Risk
Can only be played after a 4D or greater maneuver.
F: 5, D: 9
Shining Wizard
High Risk
Can only be played after a successful maneuver.
Cannot be reversed.
When successfully played, you may put 1 Impact card from your Ringside pile into your Impact deck.
F: 7, D: 8
Split Leg Moonsault
High Risk
Can only be played after a 4D or greater maneuver, or after a maneuver played after the card titled Throw into the Corner Turnbuckle.
When successfully played by Christopher Daniels you may shuffle 1 card from your Ringside pile into your Arsenal.
F: 13, D: 7
UNCOMMON: 5
Dragon-rana
High Risk
Can only be played after the card titled From the Top Rope.
If reversed from your opponent’s hand overturn 1 card.
SV: 1, F: 15, D: 11
Flip Dive
High Risk / Reversal: Special
As a Maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the cards titled Throw Opponent out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing.
If reversed from your opponent’s hand overturn and discard 1 card.
As a Reversal, reverse the card titled Roll out of the Ring and end your opponent’s turn.
F: 13, D: 17
Flying Corkscrew Body Press
High Risk
Can only be played after a 5D or greater maneuver.
If reversed from your opponent’s hand discard 4 cards.
SV: 1, F: 9, D: 13
Flying Somersault Body Press
High Risk
Can only be played after a 5D or greater maneuver.
If reversed from your opponent’s hand discard 5 cards.
SV: 2, F: 11, D: 14
Tilt-A-Whirl Head Scissors
High Risk / Reversal: Special
Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
As a Maneuver, can only be played after the card titled Irish Whip.
As a Reversal, reverse any maneuver played after the cards titled Irish Whip or Gut Wrench and end your opponent’s turn.
F: 11, D: 12
RARE: 5
Corkscrew Suicide Plancha
High Risk / Reversal: Special
As a Maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the cards titled Throw Opponent out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing.
If reversed from your opponent’s hand overturn 4 cards.
As a Reversal, reverse the card titled Roll out of the Ring and end your opponent’s turn.
SV: 2, F: 19, D: 19
Frankensteiner
High Risk / Reversal: Special
As a Maneuver, can only be played after card titled From the Top Rope.
As a Reversal, reverse the card titled From the Top Rope and end your opponent’s turn.
SV: 1, F: 15, D: 12
Somersault Suicide Plancha
High Risk / Reversal: Special
As a Maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the cards titled Throw Opponent out of the Ring, Over the Top Rope, Tossed Between the Ropes, or Giant Swing.
If reversed from your opponent’s hand overturn 5 cards.
As a Reversal, reverse the card titled Roll out of the Ring and end your opponent’s turn.
SV: 3, F: 22, D: 20
Tower Superplex (TAG TEAM SYMBOL)
High Risk
You may play this card if your Superstar card indicates that you may play the Tag Team Title Belts.
The card titled Throw into the Corner Turnbuckle must be played before playing this card.
May only be reversed by the card titled Superplex.
When successfully played, your opponent must put 2 cards from his hand on top of his Arsenal.
SV: 2, F: 22, D: 19
“Absolutely unbelievable!” Don West
Spinning Paintbrush
High Risk
May only be played after a maneuver with the word “Takedown” in the title.
Look at your opponent’s hand.
If the next card you play is an Action, it is -2F and your opponent’s reversal to it is +2F.
F: 2, D: 0
Designers Notes:
- A Dragon-rana is a Huricanrana done from the top turnbuckle.
- A Tower Suplex is when all the members of both Tag Teams stack up into a Superplex.
- The Turtle Spin is when one wrestler is turtled on the mat and the other spins around on their back slapping at them. It doesn't do any real damage, it's just sort of humiliating.
Designers Notes #2:
- Apparently that slapping-the-other-wrestler-around bit is called a "Paintbrush", so The Turtle Spin has been renamed.